Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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using System;
using UnityEngine;
using NUnit.Framework;
using System.Reflection;
using System.Collections.Generic;
using Unity.MLAgents.Actuators;
using Unity.MLAgents.Sensors;
using Unity.MLAgents.Sensors.Reflection;
using Unity.MLAgents.Policies;
using Unity.MLAgents.SideChannels;
namespace Unity.MLAgents.Tests
{
internal class TestPolicy : IPolicy
{
public Action OnRequestDecision;
ObservationWriter m_ObsWriter = new ObservationWriter();
static ActionSpec s_ActionSpec = ActionSpec.MakeContinuous(1);
static ActionBuffers s_EmptyActionBuffers = new ActionBuffers(new float[1], Array.Empty<int>());
public void RequestDecision(AgentInfo info, List<ISensor> sensors)
{
foreach (var sensor in sensors)
{
sensor.GetObservationProto(m_ObsWriter);
}
OnRequestDecision?.Invoke();
}
public ref readonly ActionBuffers DecideAction() { return ref s_EmptyActionBuffers; }
public void Dispose() { }
}
public class TestAgent : Agent
{
internal AgentInfo _Info
{
get
{
return (AgentInfo)typeof(Agent).GetField("m_Info", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(this);
}
set
{
typeof(Agent).GetField("m_Info", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(this, value);
}
}
internal void SetPolicy(IPolicy policy)
{
typeof(Agent).GetField("m_Brain", BindingFlags.Instance | BindingFlags.NonPublic).SetValue(this, policy);
}
internal IPolicy GetPolicy()
{
return (IPolicy)typeof(Agent).GetField("m_Brain", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(this);
}
public int initializeAgentCalls;
public int collectObservationsCalls;
public int collectObservationsCallsForEpisode;
public int agentActionCalls;
public int agentActionCallsForEpisode;
public int agentOnEpisodeBeginCalls;
public int heuristicCalls;
public TestSensor sensor1;
public TestSensor sensor2;
[Observable("observableFloat")]
public float observableFloat;
public override void Initialize()
{
initializeAgentCalls += 1;
// Add in some custom Sensors so we can confirm they get sorted as expected.
sensor1 = new TestSensor("testsensor1");
sensor2 = new TestSensor("testsensor2");
sensor2.compressionType = SensorCompressionType.PNG;
sensors.Add(sensor2);
sensors.Add(sensor1);
}
public override void CollectObservations(VectorSensor sensor)
{
collectObservationsCalls += 1;
collectObservationsCallsForEpisode += 1;
sensor.AddObservation(collectObservationsCallsForEpisode);
}
public override void OnActionReceived(ActionBuffers buffers)
{
agentActionCalls += 1;
agentActionCallsForEpisode += 1;
AddReward(0.1f);
}
public override void OnEpisodeBegin()
{
agentOnEpisodeBeginCalls += 1;
collectObservationsCallsForEpisode = 0;
agentActionCallsForEpisode = 0;
}
public override void Heuristic(in ActionBuffers actionsOut)
{
var obs = GetObservations();
var continuousActions = actionsOut.ContinuousActions;
continuousActions[0] = (int)obs[0];
heuristicCalls++;
}
}
public class TestSensor : ISensor
{
public string sensorName;
public int numWriteCalls;
public int numCompressedCalls;
public int numResetCalls;
public SensorCompressionType compressionType = SensorCompressionType.None;
public TestSensor(string n)
{
sensorName = n;
}
public int[] GetObservationShape()
{
return new[] { 0 };
}
public int Write(ObservationWriter writer)
{
numWriteCalls++;
// No-op
return 0;
}
public byte[] GetCompressedObservation()
{
numCompressedCalls++;
return new byte[] { 0 };
}
public SensorCompressionType GetCompressionType()
{
return compressionType;
}
public string GetName()
{
return sensorName;
}
public void Update() { }
public void Reset()
{
numResetCalls++;
}
}
[TestFixture]
public class EditModeTestGeneration
{
[SetUp]
public void SetUp()
{
if (Academy.IsInitialized)
{
Academy.Instance.Dispose();
}
}
[Test]
public void TestAcademy()
{
var aca = Academy.Instance;
Assert.AreNotEqual(null, aca);
Assert.AreEqual(0, aca.EpisodeCount);
Assert.AreEqual(0, aca.StepCount);
Assert.AreEqual(0, aca.TotalStepCount);
}
[Test]
public void TestAgent()
{
var agentGo = new GameObject("TestAgent");
agentGo.AddComponent<TestAgent>();
var agent = agentGo.GetComponent<TestAgent>();
Assert.AreNotEqual(null, agent);
Assert.AreEqual(0, agent.initializeAgentCalls);
}
}
[TestFixture]
public class EditModeTestInitialization
{
[SetUp]
public void SetUp()
{
if (Academy.IsInitialized)
{
Academy.Instance.Dispose();
}
}
[Test]
public void TestAcademy()
{
Assert.AreEqual(false, Academy.IsInitialized);
var aca = Academy.Instance;
Assert.AreEqual(true, Academy.IsInitialized);
// Check that init is idempotent
aca.LazyInitialize();
aca.LazyInitialize();
Assert.AreEqual(0, aca.EpisodeCount);
Assert.AreEqual(0, aca.StepCount);
Assert.AreEqual(0, aca.TotalStepCount);
Assert.AreNotEqual(null, SideChannelManager.GetSideChannel<EnvironmentParametersChannel>());
Assert.AreNotEqual(null, SideChannelManager.GetSideChannel<EngineConfigurationChannel>());
Assert.AreNotEqual(null, SideChannelManager.GetSideChannel<StatsSideChannel>());
// Check that Dispose is idempotent
aca.Dispose();
Assert.AreEqual(false, Academy.IsInitialized);
aca.Dispose();
}
[Test]
public void TestAcademyDispose()
{
var envParams1 = SideChannelManager.GetSideChannel<EnvironmentParametersChannel>();
var engineParams1 = SideChannelManager.GetSideChannel<EngineConfigurationChannel>();
var statsParams1 = SideChannelManager.GetSideChannel<StatsSideChannel>();
Academy.Instance.Dispose();
Academy.Instance.LazyInitialize();
var envParams2 = SideChannelManager.GetSideChannel<EnvironmentParametersChannel>();
var engineParams2 = SideChannelManager.GetSideChannel<EngineConfigurationChannel>();
var statsParams2 = SideChannelManager.GetSideChannel<StatsSideChannel>();
Academy.Instance.Dispose();
Assert.AreNotEqual(envParams1, envParams2);
Assert.AreNotEqual(engineParams1, engineParams2);
Assert.AreNotEqual(statsParams1, statsParams2);
}
[Test]
public void TestAgent()
{
var agentGo1 = new GameObject("TestAgent");
agentGo1.AddComponent<TestAgent>();
var agent1 = agentGo1.GetComponent<TestAgent>();
var bp1 = agentGo1.GetComponent<BehaviorParameters>();
bp1.ObservableAttributeHandling = ObservableAttributeOptions.ExcludeInherited;
var agentGo2 = new GameObject("TestAgent");
agentGo2.AddComponent<TestAgent>();
var agent2 = agentGo2.GetComponent<TestAgent>();
Assert.AreEqual(0, agent1.agentOnEpisodeBeginCalls);
Assert.AreEqual(0, agent2.agentOnEpisodeBeginCalls);
Assert.AreEqual(0, agent1.initializeAgentCalls);
Assert.AreEqual(0, agent2.initializeAgentCalls);
Assert.AreEqual(0, agent1.agentActionCalls);
Assert.AreEqual(0, agent2.agentActionCalls);
agent2.LazyInitialize();
agent1.LazyInitialize();
// agent1 was not enabled when the academy started
// The agents have been initialized
Assert.AreEqual(0, agent1.agentOnEpisodeBeginCalls);
Assert.AreEqual(0, agent2.agentOnEpisodeBeginCalls);
Assert.AreEqual(1, agent1.initializeAgentCalls);
Assert.AreEqual(1, agent2.initializeAgentCalls);
Assert.AreEqual(0, agent1.agentActionCalls);
Assert.AreEqual(0, agent2.agentActionCalls);
// Make sure the Sensors were sorted
Assert.AreEqual(agent1.sensors[0].GetName(), "observableFloat");
Assert.AreEqual(agent1.sensors[1].GetName(), "testsensor1");
Assert.AreEqual(agent1.sensors[2].GetName(), "testsensor2");
// agent2 should only have two sensors (no observableFloat)
Assert.AreEqual(agent2.sensors[0].GetName(), "testsensor1");
Assert.AreEqual(agent2.sensors[1].GetName(), "testsensor2");
}
}
[TestFixture]
public class EditModeTestStep
{
[SetUp]
public void SetUp()
{
if (Academy.IsInitialized)
{
Academy.Instance.Dispose();
}
}
[Test]
public void TestAcademy()
{
var aca = Academy.Instance;
var numberReset = 0;
for (var i = 0; i < 10; i++)
{
Assert.AreEqual(numberReset, aca.EpisodeCount);
Assert.AreEqual(i, aca.StepCount);
// The reset happens at the beginning of the first step
if (i == 0)
{
numberReset += 1;
}
Academy.Instance.EnvironmentStep();
}
}
[Test]
public void TestAcademyAutostep()
{
var aca = Academy.Instance;
Assert.IsTrue(aca.AutomaticSteppingEnabled);
aca.AutomaticSteppingEnabled = false;
Assert.IsFalse(aca.AutomaticSteppingEnabled);
aca.AutomaticSteppingEnabled = true;
Assert.IsTrue(aca.AutomaticSteppingEnabled);
}
[Test]
public void TestAgent()
{
var agentGo1 = new GameObject("TestAgent");
var bp1 = agentGo1.AddComponent<BehaviorParameters>();
bp1.BrainParameters.ActionSpec = ActionSpec.MakeContinuous(1);
agentGo1.AddComponent<TestAgent>();
var agent1 = agentGo1.GetComponent<TestAgent>();
var agentGo2 = new GameObject("TestAgent");
var bp2 = agentGo2.AddComponent<BehaviorParameters>();
bp2.BrainParameters.ActionSpec = ActionSpec.MakeContinuous(1);
agentGo2.AddComponent<TestAgent>();
var agent2 = agentGo2.GetComponent<TestAgent>();
var aca = Academy.Instance;
var decisionRequester = agent1.gameObject.AddComponent<DecisionRequester>();
decisionRequester.DecisionPeriod = 2;
decisionRequester.Awake();
// agent1 will take an action at every step and request a decision every 2 steps
// agent2 will request decisions only when RequestDecision is called
agent1.LazyInitialize();
var numberAgent1Episodes = 0;
var numberAgent2Episodes = 0;
var numberAgent2Initialization = 0;
var requestDecision = 0;
var requestAction = 0;
for (var i = 0; i < 50; i++)
{
Assert.AreEqual(numberAgent1Episodes, agent1.agentOnEpisodeBeginCalls);
Assert.AreEqual(numberAgent2Episodes, agent2.agentOnEpisodeBeginCalls);
Assert.AreEqual(1, agent1.initializeAgentCalls);
Assert.AreEqual(numberAgent2Initialization, agent2.initializeAgentCalls);
Assert.AreEqual(i, agent1.agentActionCalls);
Assert.AreEqual(requestAction, agent2.agentActionCalls);
Assert.AreEqual((i + 1) / 2, agent1.collectObservationsCalls);
Assert.AreEqual(requestDecision, agent2.collectObservationsCalls);
// Agent 1 starts a new episode at the first step
if (i == 0)
{
numberAgent1Episodes += 1;
}
//Agent 2 is only initialized at step 2
if (i == 2)
{
// Since Agent2 is initialized after the Academy has stepped, its OnEpisodeBegin should be called now.
Assert.AreEqual(0, agent2.agentOnEpisodeBeginCalls);
agent2.LazyInitialize();
Assert.AreEqual(1, agent2.agentOnEpisodeBeginCalls);
numberAgent2Initialization += 1;
numberAgent2Episodes += 1;
}
// We are testing request decision and request actions when called
// at different intervals
if ((i % 3 == 0) && (i > 2))
{
//Every 3 steps after agent 2 is initialized, request decision
requestDecision += 1;
requestAction += 1;
agent2.RequestDecision();
}
else if ((i % 5 == 0) && (i > 2))
{
// Every 5 steps after agent 2 is initialized, request action
requestAction += 1;
agent2.RequestAction();
}
aca.EnvironmentStep();
}
}
}
[TestFixture]
public class EditModeTestReset
{
[SetUp]
public void SetUp()
{
if (Academy.IsInitialized)
{
Academy.Instance.Dispose();
}
}
[Test]
public void TestAcademy()
{
var aca = Academy.Instance;
var numberReset = 0;
var stepsSinceReset = 0;
for (var i = 0; i < 50; i++)
{
Assert.AreEqual(stepsSinceReset, aca.StepCount);
Assert.AreEqual(numberReset, aca.EpisodeCount);
Assert.AreEqual(i, aca.TotalStepCount);
// Academy resets at the first step
if (i == 0)
{
numberReset += 1;
}
stepsSinceReset += 1;
aca.EnvironmentStep();
}
}
[Test]
public void TestAgent()
{
var agentGo1 = new GameObject("TestAgent");
var bp1 = agentGo1.AddComponent<BehaviorParameters>();
bp1.BrainParameters.ActionSpec = ActionSpec.MakeContinuous(1);
agentGo1.AddComponent<TestAgent>();
var agent1 = agentGo1.GetComponent<TestAgent>();
var agentGo2 = new GameObject("TestAgent");
var bp2 = agentGo2.AddComponent<BehaviorParameters>();
bp2.BrainParameters.ActionSpec = ActionSpec.MakeContinuous(1);
agentGo2.AddComponent<TestAgent>();
var agent2 = agentGo2.GetComponent<TestAgent>();
var aca = Academy.Instance;
var decisionRequester = agent1.gameObject.AddComponent<DecisionRequester>();
decisionRequester.DecisionPeriod = 2;
agent2.LazyInitialize();
var numberAgent1Episodes = 0;
var numberAgent2Episodes = 0;
var numberAcaReset = 0;
var acaStepsSinceReset = 0;
var agent2StepForEpisode = 0;
for (var i = 0; i < 5000; i++)
{
Assert.AreEqual(acaStepsSinceReset, aca.StepCount);
Assert.AreEqual(numberAcaReset, aca.EpisodeCount);
Assert.AreEqual(i, aca.TotalStepCount);
Assert.AreEqual(numberAgent2Episodes, agent2.agentOnEpisodeBeginCalls);
Assert.AreEqual(agent2StepForEpisode, agent2.StepCount);
// Agent 2 and academy reset at the first step
if (i == 0)
{
Assert.AreEqual(numberAgent2Episodes, agent2.agentOnEpisodeBeginCalls);
numberAcaReset += 1;
numberAgent2Episodes += 1;
}
//Agent 1 is only initialized at step 2
if (i == 2)
{
Assert.AreEqual(numberAgent1Episodes, agent1.agentOnEpisodeBeginCalls);
agent1.LazyInitialize();
numberAgent1Episodes += 1;
Assert.AreEqual(numberAgent1Episodes, agent1.agentOnEpisodeBeginCalls);
}
// Set agent 1 to done every 11 steps to test behavior
if (i % 11 == 5)
{
Assert.AreEqual(numberAgent1Episodes, agent1.agentOnEpisodeBeginCalls);
agent1.EndEpisode();
numberAgent1Episodes += 1;
Assert.AreEqual(numberAgent1Episodes, agent1.agentOnEpisodeBeginCalls);
}
// Ending the episode for agent 2 regularly
if (i % 13 == 3)
{
Assert.AreEqual(numberAgent2Episodes, agent2.agentOnEpisodeBeginCalls);
agent2.EndEpisode();
numberAgent2Episodes += 1;
agent2StepForEpisode = 0;
Assert.AreEqual(numberAgent2Episodes, agent2.agentOnEpisodeBeginCalls);
}
// Request a decision for agent 2 regularly
if (i % 3 == 2)
{
agent2.RequestDecision();
}
else if (i % 5 == 1)
{
// Request an action without decision regularly
agent2.RequestAction();
}
acaStepsSinceReset += 1;
agent2StepForEpisode += 1;
aca.EnvironmentStep();
}
}
[Test]
public void AssertStackingReset()
{
var agentGo1 = new GameObject("TestAgent");
var bp1 = agentGo1.AddComponent<BehaviorParameters>();
bp1.BrainParameters.ActionSpec = ActionSpec.MakeContinuous(1);
var agent1 = agentGo1.AddComponent<TestAgent>();
var behaviorParameters = agentGo1.GetComponent<BehaviorParameters>();
behaviorParameters.BrainParameters.NumStackedVectorObservations = 3;
var aca = Academy.Instance;
agent1.LazyInitialize();
var policy = new TestPolicy();
agent1.SetPolicy(policy);
StackingSensor sensor = null;
foreach (ISensor s in agent1.sensors)
{
if (s is StackingSensor)
{
sensor = s as StackingSensor;
}
}
Assert.NotNull(sensor);
for (int i = 0; i < 20; i++)
{
agent1.RequestDecision();
aca.EnvironmentStep();
}
policy.OnRequestDecision = () => SensorTestHelper.CompareObservation(sensor, new[] { 18f, 19f, 21f });
agent1.EndEpisode();
SensorTestHelper.CompareObservation(sensor, new[] { 0f, 0f, 0f });
}
}
[TestFixture]
public class EditModeTestMiscellaneous
{
[SetUp]
public void SetUp()
{
if (Academy.IsInitialized)
{
Academy.Instance.Dispose();
}
}
[Test]
public void TestCumulativeReward()
{
var agentGo1 = new GameObject("TestAgent");
var bp1 = agentGo1.AddComponent<BehaviorParameters>();
bp1.BrainParameters.ActionSpec = ActionSpec.MakeContinuous(1);
var agent1 = agentGo1.AddComponent<TestAgent>();
var agentGo2 = new GameObject("TestAgent");
var bp2 = agentGo2.AddComponent<BehaviorParameters>();
bp2.BrainParameters.ActionSpec = ActionSpec.MakeContinuous(1);
var agent2 = agentGo2.AddComponent<TestAgent>();
var aca = Academy.Instance;
var decisionRequester = agent1.gameObject.AddComponent<DecisionRequester>();
decisionRequester.DecisionPeriod = 2;
decisionRequester.Awake();
agent1.MaxStep = 20;
agent2.LazyInitialize();
agent1.LazyInitialize();
agent2.SetPolicy(new TestPolicy());
var expectedAgent1ActionForEpisode = 0;
for (var i = 0; i < 50; i++)
{
expectedAgent1ActionForEpisode += 1;
if (expectedAgent1ActionForEpisode == agent1.MaxStep || i == 0)
{
expectedAgent1ActionForEpisode = 0;
}
agent2.RequestAction();
Assert.LessOrEqual(Mathf.Abs(expectedAgent1ActionForEpisode * 10.1f - agent1.GetCumulativeReward()), 0.05f);
Assert.LessOrEqual(Mathf.Abs(i * 0.1f - agent2.GetCumulativeReward()), 0.05f);
agent1.AddReward(10f);
aca.EnvironmentStep();
}
}
[Test]
public void TestMaxStepsReset()
{
var agentGo1 = new GameObject("TestAgent");
var bp1 = agentGo1.AddComponent<BehaviorParameters>();
bp1.BrainParameters.ActionSpec = ActionSpec.MakeContinuous(1);
agentGo1.AddComponent<TestAgent>();
var agent1 = agentGo1.GetComponent<TestAgent>();
var aca = Academy.Instance;
var decisionRequester = agent1.gameObject.AddComponent<DecisionRequester>();
decisionRequester.DecisionPeriod = 1;
decisionRequester.Awake();
const int maxStep = 6;
agent1.MaxStep = maxStep;
agent1.LazyInitialize();
var expectedAgentStepCount = 0;
var expectedEpisodes = 0;
var expectedAgentAction = 0;
var expectedAgentActionForEpisode = 0;
var expectedCollectObsCalls = 0;
var expectedCollectObsCallsForEpisode = 0;
var expectedCompletedEpisodes = 0;
var expectedSensorResetCalls = 0;
for (var i = 0; i < 15; i++)
{
// Agent should observe and act on each Academy step
expectedAgentAction += 1;
expectedAgentActionForEpisode += 1;
expectedCollectObsCalls += 1;
expectedCollectObsCallsForEpisode += 1;
expectedAgentStepCount += 1;
// If the next step will put the agent at maxSteps, we expect it to reset
if (agent1.StepCount == maxStep - 1 || (i == 0))
{
expectedEpisodes += 1;
}
if (agent1.StepCount == maxStep - 1)
{
expectedAgentActionForEpisode = 0;
expectedCollectObsCallsForEpisode = 0;
expectedAgentStepCount = 0;
expectedCompletedEpisodes++;
expectedSensorResetCalls++;
expectedCollectObsCalls += 1;
}
aca.EnvironmentStep();
Assert.AreEqual(expectedAgentStepCount, agent1.StepCount);
Assert.AreEqual(expectedEpisodes, agent1.agentOnEpisodeBeginCalls);
Assert.AreEqual(expectedAgentAction, agent1.agentActionCalls);
Assert.AreEqual(expectedAgentActionForEpisode, agent1.agentActionCallsForEpisode);
Assert.AreEqual(expectedCollectObsCalls, agent1.collectObservationsCalls);
Assert.AreEqual(expectedCollectObsCallsForEpisode, agent1.collectObservationsCallsForEpisode);
Assert.AreEqual(expectedCompletedEpisodes, agent1.CompletedEpisodes);
Assert.AreEqual(expectedSensorResetCalls, agent1.sensor1.numResetCalls);
}
}
[Test]
public void TestHeuristicPolicyStepsSensors()
{
// Make sure that Agents with HeuristicPolicies step their sensors each Academy step.
var agentGo1 = new GameObject("TestAgent");
var bp1 = agentGo1.AddComponent<BehaviorParameters>();
bp1.BrainParameters.ActionSpec = ActionSpec.MakeContinuous(1);
agentGo1.AddComponent<TestAgent>();
var agent1 = agentGo1.GetComponent<TestAgent>();
var aca = Academy.Instance;
var decisionRequester = agent1.gameObject.AddComponent<DecisionRequester>();
decisionRequester.DecisionPeriod = 1;
decisionRequester.Awake();
agent1.LazyInitialize();
Assert.AreEqual(agent1.GetPolicy().GetType(), typeof(HeuristicPolicy));
var numSteps = 10;
for (var i = 0; i < numSteps; i++)
{
aca.EnvironmentStep();
}
Assert.AreEqual(numSteps, agent1.heuristicCalls);
Assert.AreEqual(numSteps, agent1.sensor1.numWriteCalls);
Assert.AreEqual(numSteps, agent1.sensor2.numCompressedCalls);
Assert.AreEqual(
agent1.collectObservationsCallsForEpisode,
agent1.GetStoredActionBuffers().ContinuousActions[0]
);
}
}
[TestFixture]
public class TestOnEnableOverride
{
public class OnEnableAgent : Agent
{
public bool callBase;
protected override void OnEnable()
{
if (callBase)
base.OnEnable();
}
}
static void _InnerAgentTestOnEnableOverride(bool callBase = false)
{
var go = new GameObject();
var agent = go.AddComponent<OnEnableAgent>();
agent.callBase = callBase;
var onEnable = typeof(OnEnableAgent).GetMethod("OnEnable", BindingFlags.NonPublic | BindingFlags.Instance);
var sendInfo = typeof(Agent).GetMethod("SendInfoToBrain", BindingFlags.NonPublic | BindingFlags.Instance);
Assert.NotNull(onEnable);
onEnable.Invoke(agent, null);
Assert.NotNull(sendInfo);
if (agent.callBase)
{
Assert.DoesNotThrow(() => sendInfo.Invoke(agent, null));
}
else
{
Assert.Throws<UnityAgentsException>(() =>
{
try
{
sendInfo.Invoke(agent, null);
}
catch (TargetInvocationException e)
{
throw e.GetBaseException();
}
});
}
}
[Test]
public void TestAgentCallBaseOnEnable()
{
_InnerAgentTestOnEnableOverride(true);
}
[Test]
public void TestAgentDontCallBaseOnEnable()
{
_InnerAgentTestOnEnableOverride();
}
}
[TestFixture]
public class ObservableAttributeBehaviorTests
{
public class BaseObservableAgent : Agent
{
[Observable]
public float BaseField;
}
public class DerivedObservableAgent : BaseObservableAgent
{
[Observable]
public float DerivedField;
}
[Test]
public void TestObservableAttributeBehaviorIgnore()
{
var variants = new[]
{
// No observables found
(ObservableAttributeOptions.Ignore, 0),
// Only DerivedField found
(ObservableAttributeOptions.ExcludeInherited, 1),
// DerivedField and BaseField found
(ObservableAttributeOptions.ExamineAll, 2)
};
foreach (var (behavior, expectedNumSensors) in variants)
{
var go = new GameObject();
var agent = go.AddComponent<DerivedObservableAgent>();
var bp = go.GetComponent<BehaviorParameters>();
bp.ObservableAttributeHandling = behavior;
agent.LazyInitialize();
int numAttributeSensors = 0;
foreach (var sensor in agent.sensors)
{
if (sensor.GetType() != typeof(VectorSensor))
{
numAttributeSensors++;
}
}
Assert.AreEqual(expectedNumSensors, numAttributeSensors);
}
}
}
[TestFixture]
public class AgentRecursionTests
{
[SetUp]
public void SetUp()
{
if (Academy.IsInitialized)
{
Academy.Instance.Dispose();
}
}
class CollectObsEndEpisodeAgent : Agent
{
public override void CollectObservations(VectorSensor sensor)
{
// NEVER DO THIS IN REAL CODE!
EndEpisode();
}
}
class OnEpisodeBeginEndEpisodeAgent : Agent
{
public override void OnEpisodeBegin()
{
// NEVER DO THIS IN REAL CODE!
EndEpisode();
}
}
void TestRecursiveThrows<T>() where T : Agent
{
var gameObj = new GameObject();
var agent = gameObj.AddComponent<T>();
agent.LazyInitialize();
agent.RequestDecision();
Assert.Throws<UnityAgentsException>(() =>
{
Academy.Instance.EnvironmentStep();
});
}
[Test]
public void TestRecursiveCollectObsEndEpisodeThrows()
{
TestRecursiveThrows<CollectObsEndEpisodeAgent>();
}
[Test]
public void TestRecursiveOnEpisodeBeginEndEpisodeThrows()
{
TestRecursiveThrows<OnEpisodeBeginEndEpisodeAgent>();
}
}
}