Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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GitHub 4863475c non-IEnumerable interface for action masking (#5060) 4 年前
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Actuators non-IEnumerable interface for action masking (#5060) 4 年前
Analytics Merge pull request #5007 from Unity-Technologies/release_13_branch-to-master 4 年前
Communicator Merge pull request #5007 from Unity-Technologies/release_13_branch-to-master 4 年前
Demonstrations Merge pull request #5007 from Unity-Technologies/release_13_branch-to-master 4 年前
Grpc MultiAgentGroup Interface (#4923) 4 年前
Inference Merge pull request #5018 from Unity-Technologies/develop-use-correct-names-for-recurrent-inputs-and-outputs 4 年前
Policies Removing Obsolete methods from the package (#5024) 4 年前
Sensors Removing Obsolete methods from the package (#5024) 4 年前
SideChannels Removing Obsolete methods from the package (#5024) 4 年前
Academy.cs Merge master -> release_13_branch-to-master 4 年前
Academy.cs.meta Initial commit 7 年前
Actuators.meta [add-fire] Merge post-0.19.0 master into add-fire (#4328) 4 年前
Agent.cs non-IEnumerable interface for action masking (#5060) 4 年前
Agent.cs.meta Initial commit 7 年前
Analytics.meta In-Editor Analytics for inference (#4677) 4 年前
AssemblyInfo.cs InputActuatorComponent to allow the generation of an action space from an InputActionAsset (#4881) (#4974) 4 年前
AssemblyInfo.cs.meta Making some fields and properties internal (#3342) 5 年前
Communicator.meta Made a asmdef for CommunicatorObjects (#3500) 5 年前
Constants.cs Add component menues for some sensors and actuators. (#5001) (#5002) 4 年前
Constants.cs.meta Use AddComponentMenu for MonoBehaviours (#3231) 5 年前
DecisionRequester.cs Integrate IActuators into ML-Agents core code. (#4315) 4 年前
DecisionRequester.cs.meta Make On Demand Decision the default (#3243) 5 年前
Demonstrations.meta Move Demonstration code to sub-folder (#3488) 5 年前
EnvironmentParameters.cs rename to SideChannelManager +backcompat (#4137) 4 年前
EnvironmentParameters.cs.meta [WIP] Side Channel Design Changes (#3807) 5 年前
EpisodeIdCounter.cs [MLA-850] rename namespaces to Unity.MLAgents (#3843) 5 年前
EpisodeIdCounter.cs.meta Make the Agent reset immediately after Done (#3291) 5 年前
Grpc.meta Move gRPC code to its own special place (#2621) 5 年前
IMultiAgentGroup.cs add some doc 4 年前
IMultiAgentGroup.cs.meta change name TeamManager to MultiAgentGroup 4 年前
Inference.meta Modified some namespaces (#3533) 5 年前
MultiAgentGroupIdCounter.cs change name TeamManager to MultiAgentGroup 4 年前
MultiAgentGroupIdCounter.cs.meta MultiAgentGroup Interface (#4923) 4 年前
Policies.meta Modified some namespaces (#3533) 5 年前
RecursionChecker.cs backport fix for recursion in user code (#4638) 4 年前
RecursionChecker.cs.meta backport fix for recursion in user code (#4638) 4 年前
Sampler.cs Rider suggestions (#4778) 4 年前
Sampler.cs.meta ignoring commit checks 4 年前
SensorHelper.cs Rider suggestions (#4778) 4 年前
SensorHelper.cs.meta [MLA-1141] Rigidbody and ArticulationBody sensors (#4192) 4 年前
Sensors.meta Modified some namespaces (#3533) 5 年前
SideChannels.meta Modified some namespaces (#3533) 5 年前
SimpleMultiAgentGroup.cs Merge master -> release_13_branch-to-master 4 年前
SimpleMultiAgentGroup.cs.meta Merge master -> release_13_branch-to-master 4 年前
StatsRecorder.cs Fix broken syntax 4 年前
StatsRecorder.cs.meta [WIP] Side Channel Design Changes (#3807) 5 年前
Timer.cs Use more generic exception catching 4 年前
Timer.cs.meta C# hierarchical timers (#2198) 5 年前
Unity.ML-Agents.asmdef [barracuda] Update Barracuda to 0.7.0-preview. (#3873) 5 年前
Unity.ML-Agents.asmdef.meta Create ML-Agents Package (#3267) 5 年前
UnityAgentsException.cs [MLA-850] rename namespaces to Unity.MLAgents (#3843) 5 年前
UnityAgentsException.cs.meta Initial commit 7 年前
Utilities.cs Rider suggestions (#4778) 4 年前
Utilities.cs.meta Demonstration Recorder (#1240) 6 年前