Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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GitHub c8d3aee1 Update docs to pass doc validation. (#4953) 4 年前
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Reflection Add enum for sensor implementations, send in analytics (#4871) 4 年前
BufferSensor.cs Add enum for sensor implementations, send in analytics (#4871) 4 年前
BufferSensor.cs.meta Fixing the meta files 4 年前
BufferSensorComponent.cs Make new sensor interface internal for now (#4811) 4 年前
BufferSensorComponent.cs.meta Fixing the meta files 4 年前
CameraSensor.cs Add enum for sensor implementations, send in analytics (#4871) 4 年前
CameraSensor.cs.meta [WIP] ISensor interface and use for visual observations (#2731) 5 年前
CameraSensorComponent.cs Support multi-dimensional and compressed observations stacking (#4476) 4 年前
CameraSensorComponent.cs.meta [WIP] ISensor interface and use for visual observations (#2731) 5 年前
IBuiltInSensor.cs Update docs to pass doc validation. (#4953) 4 年前
IBuiltInSensor.cs.meta Add enum for sensor implementations, send in analytics (#4871) 4 年前
IDimensionPropertiesSensor.cs Make new sensor interface internal for now (#4811) 4 年前
IDimensionPropertiesSensor.cs.meta Fixing the meta files 4 年前
ISensor.cs docstrings and cleanup around actuators (#4467) 4 年前
ISensor.cs.meta [WIP] ISensor interface and use for visual observations (#2731) 5 年前
ISparseChannelSensor.cs Support multi-dimensional and compressed observations stacking (#4476) 4 年前
ISparseChannelSensor.cs.meta Support multi-dimensional and compressed observations stacking (#4476) 4 年前
ITypedSensor.cs Add comments 4 年前
ITypedSensor.cs.meta Add SensorType field to SensorSpec 4 年前
ObservationWriter.cs Update docs to pass doc validation. (#4953) 4 年前
ObservationWriter.cs.meta VectorSensor and StackedSensor (#2813) 5 年前
RayPerceptionSensor.cs Add enum for sensor implementations, send in analytics (#4871) 4 年前
RayPerceptionSensor.cs.meta RayPerception sensor (#2874) 5 年前
RayPerceptionSensorComponent2D.cs [MLA-850] rename namespaces to Unity.MLAgents (#3843) 5 年前
RayPerceptionSensorComponent2D.cs.meta RayPerception sensor (#2874) 5 年前
RayPerceptionSensorComponent3D.cs [MLA-850] rename namespaces to Unity.MLAgents (#3843) 5 年前
RayPerceptionSensorComponent3D.cs.meta RayPerception sensor (#2874) 5 年前
RayPerceptionSensorComponentBase.cs add pre-commit hook for dotnet-format (#4362) 4 年前
RayPerceptionSensorComponentBase.cs.meta RayPerception sensor (#2874) 5 年前
Reflection.meta ObservableAttribute (#3925) 5 年前
RenderTextureSensor.cs Add enum for sensor implementations, send in analytics (#4871) 4 年前
RenderTextureSensor.cs.meta [WIP] ISensor interface and use for visual observations (#2731) 5 年前
RenderTextureSensorComponent.cs Support multi-dimensional and compressed observations stacking (#4476) 4 年前
RenderTextureSensorComponent.cs.meta [WIP] ISensor interface and use for visual observations (#2731) 5 年前
SensorComponent.cs addressing comments 4 年前
SensorComponent.cs.meta [WIP] ISensor interface and use for visual observations (#2731) 5 年前
SensorShapeValidator.cs [MLA-1742] backport SideChannel GC reduction (#4915) 4 年前
SensorShapeValidator.cs.meta Decoupling IPolicy from Agent (#3203) 5 年前
StackingSensor.cs Add enum for sensor implementations, send in analytics (#4871) 4 年前
StackingSensor.cs.meta VectorSensor and StackedSensor (#2813) 5 年前
VectorSensor.cs Add enum for sensor implementations, send in analytics (#4871) 4 年前
VectorSensor.cs.meta VectorSensor and StackedSensor (#2813) 5 年前