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44 行
1.6 KiB
44 行
1.6 KiB
#if MLA_INPUT_SYSTEM && UNITY_2019_4_OR_NEWER
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using System;
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using Unity.MLAgents.Actuators;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.LowLevel;
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namespace Unity.MLAgents.Extensions.Input
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{
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/// <summary>
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/// Translates data from any control that extends from <see cref="InputControl{Vector2}"/>.
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/// </summary>
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public class Vector2InputActionAdaptor : IRLActionInputAdaptor
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{
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/// <inheritdoc cref="IRLActionInputAdaptor.GetActionSpecForInputAction"/>
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public ActionSpec GetActionSpecForInputAction(InputAction action)
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{
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// TODO create the action spec based on what controls back the action
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return ActionSpec.MakeContinuous(2);
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}
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/// <inheritdoc cref="IRLActionInputAdaptor.QueueInputEventForAction"/>
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public void QueueInputEventForAction(InputAction action,
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InputControl control,
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ActionSpec actionSpec,
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in ActionBuffers actionBuffers)
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{
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var x = actionBuffers.ContinuousActions[0];
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var y = actionBuffers.ContinuousActions[1];
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InputSystem.QueueDeltaStateEvent(control, new Vector2(x, y));
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}
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/// <inheritdoc cref="IRLActionInputAdaptor.WriteToHeuristic"/>
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public void WriteToHeuristic(InputAction action, in ActionBuffers actionBuffers)
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{
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var value = action.ReadValue<Vector2>();
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var continuousActions = actionBuffers.ContinuousActions;
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continuousActions[0] = value.x;
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continuousActions[1] = value.y;
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}
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}
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}
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#endif // MLA_INPUT_SYSTEM && UNITY_2019_4_OR_NEWER
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