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36 行
1.4 KiB
36 行
1.4 KiB
#if MLA_INPUT_SYSTEM && UNITY_2019_4_OR_NEWER
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using Unity.MLAgents.Actuators;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.LowLevel;
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namespace Unity.MLAgents.Extensions.Input
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{
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/// <summary>
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/// Translates data from a <see cref="UnityEngine.InputSystem.Controls.IntegerControl"/>.
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/// </summary>
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public class IntegerInputActionAdaptor : IRLActionInputAdaptor
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{
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// TODO need to figure out how we can infer the branch size from here.
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/// <inheritdoc cref="IRLActionInputAdaptor.GetActionSpecForInputAction"/>
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public ActionSpec GetActionSpecForInputAction(InputAction action)
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{
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return ActionSpec.MakeDiscrete(2);
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}
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/// <inheritdoc cref="IRLActionInputAdaptor.QueueInputEventForAction"/>
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public void QueueInputEventForAction(InputAction action, InputControl control, ActionSpec actionSpec, in ActionBuffers actionBuffers)
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{
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var val = actionBuffers.DiscreteActions[0];
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InputSystem.QueueDeltaStateEvent(control, val);
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}
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/// <inheritdoc cref="IRLActionInputAdaptor.WriteToHeuristic"/>
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public void WriteToHeuristic(InputAction action, in ActionBuffers actionBuffers)
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{
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var actions = actionBuffers.DiscreteActions;
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var val = action.ReadValue<int>();
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actions[0] = val;
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}
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}
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}
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#endif // MLA_INPUT_SYSTEM && UNITY_2019_4_OR_NEWER
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