您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
99 行
4.3 KiB
99 行
4.3 KiB
using System.Collections.Generic;
|
|
using Unity.Barracuda;
|
|
using MLAgents.Policies;
|
|
|
|
namespace MLAgents.Inference
|
|
{
|
|
/// <summary>
|
|
/// Mapping between the output tensor names and the method that will use the
|
|
/// output tensors and the Agents present in the batch to update their action, memories and
|
|
/// value estimates.
|
|
/// A TensorApplier implements a Dictionary of strings (node names) to an Action.
|
|
/// This action takes as input the tensor and the Dictionary of Agent to AgentInfo for
|
|
/// the current batch.
|
|
/// </summary>
|
|
internal class TensorApplier
|
|
{
|
|
/// <summary>
|
|
/// A tensor Applier's Execute method takes a tensor and a Dictionary of Agent to AgentInfo.
|
|
/// Uses the data contained inside the tensor to modify the state of the Agent. The Tensors
|
|
/// are assumed to have the batch size on the first dimension and the agents to be ordered
|
|
/// the same way in the dictionary and in the tensor.
|
|
/// </summary>
|
|
public interface IApplier
|
|
{
|
|
/// <summary>
|
|
/// Applies the values in the Tensor to the Agents present in the agentInfos
|
|
/// </summary>
|
|
/// <param name="tensorProxy">
|
|
/// The Tensor containing the data to be applied to the Agents
|
|
/// </param>
|
|
/// <param name="actionIds"> List of Agents Ids that will be updated using the tensor's data</param>
|
|
/// <param name="lastActions"> Dictionary of AgentId to Actions to be updated</param>
|
|
void Apply(TensorProxy tensorProxy, IEnumerable<int> actionIds, Dictionary<int, float[]> lastActions);
|
|
}
|
|
|
|
readonly Dictionary<string, IApplier> m_Dict = new Dictionary<string, IApplier>();
|
|
|
|
/// <summary>
|
|
/// Returns a new TensorAppliers object.
|
|
/// </summary>
|
|
/// <param name="bp"> The BrainParameters used to determine what Appliers will be
|
|
/// used</param>
|
|
/// <param name="seed"> The seed the Appliers will be initialized with.</param>
|
|
/// <param name="allocator"> Tensor allocator</param>
|
|
/// <param name="memories">Dictionary of AgentInfo.id to memory used to pass to the inference model.</param>
|
|
/// <param name="barracudaModel"></param>
|
|
public TensorApplier(
|
|
BrainParameters bp,
|
|
int seed,
|
|
ITensorAllocator allocator,
|
|
Dictionary<int, List<float>> memories,
|
|
object barracudaModel = null)
|
|
{
|
|
if (bp.VectorActionSpaceType == SpaceType.Continuous)
|
|
{
|
|
m_Dict[TensorNames.ActionOutput] = new ContinuousActionOutputApplier();
|
|
}
|
|
else
|
|
{
|
|
m_Dict[TensorNames.ActionOutput] =
|
|
new DiscreteActionOutputApplier(bp.VectorActionSize, seed, allocator);
|
|
}
|
|
m_Dict[TensorNames.RecurrentOutput] = new MemoryOutputApplier(memories);
|
|
|
|
if (barracudaModel != null)
|
|
{
|
|
var model = (Model)barracudaModel;
|
|
|
|
for (var i = 0; i < model?.memories.Count; i++)
|
|
{
|
|
m_Dict[model.memories[i].output] =
|
|
new BarracudaMemoryOutputApplier(model.memories.Count, i, memories);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates the state of the agents based on the data present in the tensor.
|
|
/// </summary>
|
|
/// <param name="tensors"> Enumerable of tensors containing the data.</param>
|
|
/// <param name="actionIds"> List of Agents Ids that will be updated using the tensor's data</param>
|
|
/// <param name="lastActions"> Dictionary of AgentId to Actions to be updated</param>
|
|
/// <exception cref="UnityAgentsException"> One of the tensor does not have an
|
|
/// associated applier.</exception>
|
|
public void ApplyTensors(
|
|
IEnumerable<TensorProxy> tensors, IEnumerable<int> actionIds, Dictionary<int, float[]> lastActions)
|
|
{
|
|
foreach (var tensor in tensors)
|
|
{
|
|
if (!m_Dict.ContainsKey(tensor.name))
|
|
{
|
|
throw new UnityAgentsException(
|
|
$"Unknown tensorProxy expected as output : {tensor.name}");
|
|
}
|
|
m_Dict[tensor.name].Apply(tensor, actionIds, lastActions);
|
|
}
|
|
}
|
|
}
|
|
}
|