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18 行
565 B
18 行
565 B
using UnityEngine;
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using System;
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namespace Unity.MLAgents.Sensors
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{
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/// <summary>
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/// Editor components for creating Sensors. Generally an ISensor implementation should have a
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/// corresponding SensorComponent to create it.
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/// </summary>
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public abstract class SensorComponent : MonoBehaviour
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{
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/// <summary>
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/// Create the ISensors. This is called by the Agent when it is initialized.
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/// </summary>
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/// <returns>Created ISensor objects.</returns>
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public abstract ISensor[] CreateSensors();
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}
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}
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