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279 行
10 KiB
279 行
10 KiB
# # Unity ML-Agents Toolkit
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from mlagents import torch_utils
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import yaml
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import os
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import numpy as np
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import json
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from typing import Callable, Optional, List
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import mlagents.trainers
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import mlagents_envs
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from mlagents.trainers.trainer_controller import TrainerController
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from mlagents.trainers.environment_parameter_manager import EnvironmentParameterManager
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from mlagents.trainers.trainer import TrainerFactory
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from mlagents.trainers.directory_utils import validate_existing_directories
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from mlagents.trainers.stats import (
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TensorboardWriter,
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StatsReporter,
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GaugeWriter,
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ConsoleWriter,
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)
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from mlagents.trainers.cli_utils import parser
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from mlagents_envs.environment import UnityEnvironment
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from mlagents.trainers.settings import RunOptions
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from mlagents.trainers.training_status import GlobalTrainingStatus
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from mlagents_envs.base_env import BaseEnv
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from mlagents.trainers.subprocess_env_manager import SubprocessEnvManager
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from mlagents_envs.side_channel.side_channel import SideChannel
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from mlagents_envs.side_channel.engine_configuration_channel import EngineConfig
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from mlagents_envs.timers import (
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hierarchical_timer,
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get_timer_tree,
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add_metadata as add_timer_metadata,
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)
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from mlagents_envs import logging_util
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logger = logging_util.get_logger(__name__)
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TRAINING_STATUS_FILE_NAME = "training_status.json"
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def get_version_string() -> str:
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return f""" Version information:
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ml-agents: {mlagents.trainers.__version__},
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ml-agents-envs: {mlagents_envs.__version__},
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Communicator API: {UnityEnvironment.API_VERSION},
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PyTorch: {torch_utils.torch.__version__}"""
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def parse_command_line(argv: Optional[List[str]] = None) -> RunOptions:
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args = parser.parse_args(argv)
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return RunOptions.from_argparse(args)
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def run_training(run_seed: int, options: RunOptions) -> None:
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"""
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Launches training session.
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:param options: parsed command line arguments
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:param run_seed: Random seed used for training.
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:param run_options: Command line arguments for training.
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"""
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with hierarchical_timer("run_training.setup"):
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checkpoint_settings = options.checkpoint_settings
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env_settings = options.env_settings
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engine_settings = options.engine_settings
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base_path = "results"
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write_path = os.path.join(base_path, checkpoint_settings.run_id)
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maybe_init_path = (
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os.path.join(base_path, checkpoint_settings.initialize_from)
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if checkpoint_settings.initialize_from is not None
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else None
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)
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run_logs_dir = os.path.join(write_path, "run_logs")
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port: Optional[int] = env_settings.base_port
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# Check if directory exists
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validate_existing_directories(
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write_path,
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checkpoint_settings.resume,
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checkpoint_settings.force,
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maybe_init_path,
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)
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# Make run logs directory
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os.makedirs(run_logs_dir, exist_ok=True)
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# Load any needed states
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if checkpoint_settings.resume:
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GlobalTrainingStatus.load_state(
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os.path.join(run_logs_dir, "training_status.json")
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)
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# Configure Tensorboard Writers and StatsReporter
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tb_writer = TensorboardWriter(
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write_path, clear_past_data=not checkpoint_settings.resume
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)
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gauge_write = GaugeWriter()
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console_writer = ConsoleWriter()
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StatsReporter.add_writer(tb_writer)
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StatsReporter.add_writer(gauge_write)
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StatsReporter.add_writer(console_writer)
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if env_settings.env_path is None:
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port = None
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env_factory = create_environment_factory(
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env_settings.env_path,
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engine_settings.no_graphics,
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run_seed,
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port,
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env_settings.env_args,
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os.path.abspath(run_logs_dir), # Unity environment requires absolute path
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)
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engine_config = EngineConfig(
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width=engine_settings.width,
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height=engine_settings.height,
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quality_level=engine_settings.quality_level,
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time_scale=engine_settings.time_scale,
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target_frame_rate=engine_settings.target_frame_rate,
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capture_frame_rate=engine_settings.capture_frame_rate,
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)
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env_manager = SubprocessEnvManager(
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env_factory, engine_config, env_settings.num_envs
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)
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env_parameter_manager = EnvironmentParameterManager(
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options.environment_parameters, run_seed, restore=checkpoint_settings.resume
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)
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trainer_factory = TrainerFactory(
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trainer_config=options.behaviors,
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output_path=write_path,
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train_model=not checkpoint_settings.inference,
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load_model=checkpoint_settings.resume,
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seed=run_seed,
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param_manager=env_parameter_manager,
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init_path=maybe_init_path,
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multi_gpu=False,
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)
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# Create controller and begin training.
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tc = TrainerController(
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trainer_factory,
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write_path,
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checkpoint_settings.run_id,
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env_parameter_manager,
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not checkpoint_settings.inference,
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run_seed,
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)
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# Begin training
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try:
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tc.start_learning(env_manager)
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finally:
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env_manager.close()
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write_run_options(write_path, options)
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write_timing_tree(run_logs_dir)
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write_training_status(run_logs_dir)
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def write_run_options(output_dir: str, run_options: RunOptions) -> None:
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run_options_path = os.path.join(output_dir, "configuration.yaml")
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try:
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with open(run_options_path, "w") as f:
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try:
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yaml.dump(run_options.as_dict(), f, sort_keys=False)
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except TypeError: # Older versions of pyyaml don't support sort_keys
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yaml.dump(run_options.as_dict(), f)
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except FileNotFoundError:
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logger.warning(
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f"Unable to save configuration to {run_options_path}. Make sure the directory exists"
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)
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def write_training_status(output_dir: str) -> None:
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GlobalTrainingStatus.save_state(os.path.join(output_dir, TRAINING_STATUS_FILE_NAME))
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def write_timing_tree(output_dir: str) -> None:
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timing_path = os.path.join(output_dir, "timers.json")
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try:
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with open(timing_path, "w") as f:
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json.dump(get_timer_tree(), f, indent=4)
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except FileNotFoundError:
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logger.warning(
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f"Unable to save to {timing_path}. Make sure the directory exists"
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)
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def create_environment_factory(
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env_path: Optional[str],
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no_graphics: bool,
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seed: int,
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start_port: Optional[int],
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env_args: Optional[List[str]],
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log_folder: str,
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) -> Callable[[int, List[SideChannel]], BaseEnv]:
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def create_unity_environment(
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worker_id: int, side_channels: List[SideChannel]
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) -> UnityEnvironment:
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# Make sure that each environment gets a different seed
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env_seed = seed + worker_id
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return UnityEnvironment(
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file_name=env_path,
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worker_id=worker_id,
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seed=env_seed,
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no_graphics=no_graphics,
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base_port=start_port,
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additional_args=env_args,
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side_channels=side_channels,
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log_folder=log_folder,
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)
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return create_unity_environment
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def run_cli(options: RunOptions) -> None:
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try:
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print(
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"""
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▄▄▄▓▓▓▓
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╓▓▓▓▓▓▓█▓▓▓▓▓
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,▄▄▄m▀▀▀' ,▓▓▓▀▓▓▄ ▓▓▓ ▓▓▌
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▄▓▓▓▀' ▄▓▓▀ ▓▓▓ ▄▄ ▄▄ ,▄▄ ▄▄▄▄ ,▄▄ ▄▓▓▌▄ ▄▄▄ ,▄▄
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▄▓▓▓▀ ▄▓▓▀ ▐▓▓▌ ▓▓▌ ▐▓▓ ▐▓▓▓▀▀▀▓▓▌ ▓▓▓ ▀▓▓▌▀ ^▓▓▌ ╒▓▓▌
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▄▓▓▓▓▓▄▄▄▄▄▄▄▄▓▓▓ ▓▀ ▓▓▌ ▐▓▓ ▐▓▓ ▓▓▓ ▓▓▓ ▓▓▌ ▐▓▓▄ ▓▓▌
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▀▓▓▓▓▀▀▀▀▀▀▀▀▀▀▓▓▄ ▓▓ ▓▓▌ ▐▓▓ ▐▓▓ ▓▓▓ ▓▓▓ ▓▓▌ ▐▓▓▐▓▓
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^█▓▓▓ ▀▓▓▄ ▐▓▓▌ ▓▓▓▓▄▓▓▓▓ ▐▓▓ ▓▓▓ ▓▓▓ ▓▓▓▄ ▓▓▓▓`
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'▀▓▓▓▄ ^▓▓▓ ▓▓▓ └▀▀▀▀ ▀▀ ^▀▀ `▀▀ `▀▀ '▀▀ ▐▓▓▌
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▀▀▀▀▓▄▄▄ ▓▓▓▓▓▓, ▓▓▓▓▀
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`▀█▓▓▓▓▓▓▓▓▓▌
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¬`▀▀▀█▓
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"""
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)
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except Exception:
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print("\n\n\tUnity Technologies\n")
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print(get_version_string())
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if options.debug:
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log_level = logging_util.DEBUG
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else:
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log_level = logging_util.INFO
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logging_util.set_log_level(log_level)
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logger.debug("Configuration for this run:")
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logger.debug(json.dumps(options.as_dict(), indent=4))
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# Options deprecation warnings
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if options.checkpoint_settings.load_model:
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logger.warning(
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"The --load option has been deprecated. Please use the --resume option instead."
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)
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if options.checkpoint_settings.train_model:
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logger.warning(
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"The --train option has been deprecated. Train mode is now the default. Use "
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"--inference to run in inference mode."
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)
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run_seed = options.env_settings.seed
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# Add some timer metadata
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add_timer_metadata("mlagents_version", mlagents.trainers.__version__)
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add_timer_metadata("mlagents_envs_version", mlagents_envs.__version__)
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add_timer_metadata("communication_protocol_version", UnityEnvironment.API_VERSION)
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add_timer_metadata("pytorch_version", torch_utils.torch.__version__)
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add_timer_metadata("numpy_version", np.__version__)
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if options.env_settings.seed == -1:
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run_seed = np.random.randint(0, 10000)
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logger.info(f"run_seed set to {run_seed}")
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run_training(run_seed, options)
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def main():
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run_cli(parse_command_line())
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# For python debugger to directly run this script
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if __name__ == "__main__":
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main()
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