Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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using System;
using System.Collections.Generic;
namespace MLAgents.InferenceBrain
{
/// <summary>
/// Tensor - A class to encapsulate a Tensor used for inference.
///
/// This class contains the Array that holds the data array, the shapes, type and the placeholder in the
/// execution graph. All the fields are editable in the inspector, allowing the user to specify everything
/// but the data in a graphical way.
/// </summary>
[System.Serializable]
public class Tensor
{
public enum TensorType
{
Integer,
FloatingPoint
};
private static Dictionary<TensorType, Type> m_typeMap = new Dictionary<TensorType, Type>()
{
{ TensorType.FloatingPoint, typeof(float)},
{TensorType.Integer, typeof(int)}
};
public string Name;
public TensorType ValueType;
// Since Type is not serializable, we use the DisplayType for the Inspector
public Type DataType
{
get { return m_typeMap[ValueType]; }
}
public long[] Shape;
public Array Data;
}
}