您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
207 行
8.4 KiB
207 行
8.4 KiB
import gym
|
|
import numpy as np
|
|
from mlagents.envs import UnityEnvironment
|
|
from gym import error, spaces, logger
|
|
|
|
|
|
class UnityGymException(error.Error):
|
|
"""
|
|
Any error related to the gym wrapper of ml-agents.
|
|
"""
|
|
pass
|
|
|
|
|
|
class UnityEnv(gym.Env):
|
|
"""
|
|
Provides Gym wrapper for Unity Learning Environments.
|
|
Multi-agent environments use lists for object types, as done here:
|
|
https://github.com/openai/multiagent-particle-envs
|
|
"""
|
|
|
|
def __init__(self, environment_filename: str, worker_id=0, use_visual=False, multiagent=False):
|
|
"""
|
|
Environment initialization
|
|
:param environment_filename: The UnityEnvironment path or file to be wrapped in the gym.
|
|
:param worker_id: Worker number for environment.
|
|
:param use_visual: Whether to use visual observation or vector observation.
|
|
:param multiagent: Whether to run in multi-agent mode (lists of obs, reward, done).
|
|
"""
|
|
self._env = UnityEnvironment(environment_filename, worker_id)
|
|
self.name = self._env.academy_name
|
|
self.visual_obs = None
|
|
self._current_state = None
|
|
self._n_agents = None
|
|
self._multiagent = multiagent
|
|
|
|
# Check brain configuration
|
|
if len(self._env.brains) != 1:
|
|
raise UnityGymException(
|
|
"There can only be one brain in a UnityEnvironment "
|
|
"if it is wrapped in a gym.")
|
|
self.brain_name = self._env.external_brain_names[0]
|
|
brain = self._env.brains[self.brain_name]
|
|
|
|
if use_visual and brain.number_visual_observations == 0:
|
|
raise UnityGymException("`use_visual` was set to True, however there are no"
|
|
" visual observations as part of this environment.")
|
|
self.use_visual = brain.number_visual_observations == 1 and use_visual
|
|
|
|
if brain.num_stacked_vector_observations != 1:
|
|
raise UnityGymException(
|
|
"There can only be one stacked vector observation in a UnityEnvironment "
|
|
"if it is wrapped in a gym.")
|
|
|
|
# Check for number of agents in scene.
|
|
initial_info = self._env.reset()[self.brain_name]
|
|
self._check_agents(len(initial_info.agents))
|
|
|
|
# Set observation and action spaces
|
|
if brain.vector_action_space_type == "discrete":
|
|
if len(brain.vector_action_space_size) == 1:
|
|
self._action_space = spaces.Discrete(brain.vector_action_space_size[0])
|
|
else:
|
|
self._action_space = spaces.MultiDiscrete(brain.vector_action_space_size)
|
|
else:
|
|
high = np.array([1] * brain.vector_action_space_size[0])
|
|
self._action_space = spaces.Box(-high, high, dtype=np.float32)
|
|
high = np.array([np.inf] * brain.vector_observation_space_size)
|
|
self.action_meanings = brain.vector_action_descriptions
|
|
if self.use_visual:
|
|
if brain.camera_resolutions[0]["blackAndWhite"]:
|
|
depth = 1
|
|
else:
|
|
depth = 3
|
|
self._observation_space = spaces.Box(0, 1, dtype=np.float32,
|
|
shape=(brain.camera_resolutions[0]["height"],
|
|
brain.camera_resolutions[0]["width"],
|
|
depth))
|
|
else:
|
|
self._observation_space = spaces.Box(-high, high, dtype=np.float32)
|
|
|
|
def reset(self):
|
|
"""Resets the state of the environment and returns an initial observation.
|
|
In the case of multi-agent environments, this is a list.
|
|
Returns: observation (object/list): the initial observation of the
|
|
space.
|
|
"""
|
|
info = self._env.reset()[self.brain_name]
|
|
n_agents = len(info.agents)
|
|
self._check_agents(n_agents)
|
|
|
|
if not self._multiagent:
|
|
obs, reward, done, info = self._single_step(info)
|
|
else:
|
|
obs, reward, done, info = self._multi_step(info)
|
|
return obs
|
|
|
|
def step(self, action):
|
|
"""Run one timestep of the environment's dynamics. When end of
|
|
episode is reached, you are responsible for calling `reset()`
|
|
to reset this environment's state.
|
|
Accepts an action and returns a tuple (observation, reward, done, info).
|
|
In the case of multi-agent environments, these are lists.
|
|
Args:
|
|
action (object/list): an action provided by the environment
|
|
Returns:
|
|
observation (object/list): agent's observation of the current environment
|
|
reward (float/list) : amount of reward returned after previous action
|
|
done (boolean/list): whether the episode has ended.
|
|
info (dict): contains auxiliary diagnostic information, including BrainInfo.
|
|
"""
|
|
|
|
# Use random actions for all other agents in environment.
|
|
if self._multiagent:
|
|
if not isinstance(action, list):
|
|
raise UnityGymException("The environment was expecting `action` to be a list.")
|
|
if len(action) != self._n_agents:
|
|
raise UnityGymException("The environment was expecting a list of {} actions.".format(self._n_agents))
|
|
else:
|
|
action = np.array(action)
|
|
|
|
info = self._env.step(action)[self.brain_name]
|
|
n_agents = len(info.agents)
|
|
self._check_agents(n_agents)
|
|
self._current_state = info
|
|
|
|
if not self._multiagent:
|
|
obs, reward, done, info = self._single_step(info)
|
|
else:
|
|
obs, reward, done, info = self._multi_step(info)
|
|
return obs, reward, done, info
|
|
|
|
def _single_step(self, info):
|
|
if self.use_visual:
|
|
self.visual_obs = info.visual_observations[0][0, :, :, :]
|
|
default_observation = self.visual_obs
|
|
else:
|
|
default_observation = info.vector_observations[0, :]
|
|
|
|
return default_observation, info.rewards[0], info.local_done[0], {"text_observation": info.text_observations[0],
|
|
"brain_info": info}
|
|
|
|
def _multi_step(self, info):
|
|
if self.use_visual:
|
|
self.visual_obs = info.visual_observations
|
|
default_observation = self.visual_obs
|
|
else:
|
|
default_observation = info.vector_observations
|
|
return list(default_observation), info.rewards, info.local_done, {"text_observation": info.text_observations,
|
|
"brain_info": info}
|
|
|
|
def render(self, mode='rgb_array'):
|
|
return self.visual_obs
|
|
|
|
def close(self):
|
|
"""Override _close in your subclass to perform any necessary cleanup.
|
|
Environments will automatically close() themselves when
|
|
garbage collected or when the program exits.
|
|
"""
|
|
self._env.close()
|
|
|
|
def get_action_meanings(self):
|
|
return self.action_meanings
|
|
|
|
def seed(self, seed=None):
|
|
"""Sets the seed for this env's random number generator(s).
|
|
Currently not implemented.
|
|
"""
|
|
logger.warn("Could not seed environment %s", self.name)
|
|
return
|
|
|
|
def _check_agents(self, n_agents):
|
|
if not self._multiagent and n_agents > 1:
|
|
raise UnityGymException("The environment was launched as a single-agent environment, however"
|
|
"there is more than one agent in the scene.")
|
|
elif self._multiagent and n_agents <= 1:
|
|
raise UnityGymException("The environment was launched as a mutli-agent environment, however"
|
|
"there is only one agent in the scene.")
|
|
if self._n_agents is None:
|
|
self._n_agents = n_agents
|
|
logger.info("{} agents within environment.".format(n_agents))
|
|
elif self._n_agents != n_agents:
|
|
raise UnityGymException("The number of agents in the environment has changed since "
|
|
"initialization. This is not supported.")
|
|
|
|
@property
|
|
def metadata(self):
|
|
return {'render.modes': ['rgb_array']}
|
|
|
|
@property
|
|
def reward_range(self):
|
|
return -float('inf'), float('inf')
|
|
|
|
@property
|
|
def spec(self):
|
|
return None
|
|
|
|
@property
|
|
def action_space(self):
|
|
return self._action_space
|
|
|
|
@property
|
|
def observation_space(self):
|
|
return self._observation_space
|
|
|
|
@property
|
|
def number_agents(self):
|
|
return self._n_agents
|