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377 行
12 KiB
377 行
12 KiB
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using Newtonsoft.Json;
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using System.Linq;
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/** The type of monitor the information must be displayed in.
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* <slider> corresponds to a slingle rectangle which width is given
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* by a float between -1 and 1. (green is positive, red is negative)
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* <hist> corresponds to n vertical sliders.
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* <text> is a text field.
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* <bar> is a rectangle of fixed length to represent the proportions
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* of a list of floats.
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*/
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public enum MonitorType
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{
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slider,
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hist,
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text,
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bar
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}
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/** Monitor is used to display information. Use the log function to add
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* information to your monitor.
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*/
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public class Monitor : MonoBehaviour
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{
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static bool isInstanciated;
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static GameObject canvas;
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private struct DisplayValue
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{
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public float time;
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public object value;
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public MonitorType monitorDisplayType;
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}
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static Dictionary<Transform, Dictionary<string, DisplayValue>> displayTransformValues;
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static private Color[] barColors;
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[HideInInspector]
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static public float verticalOffset = 3f;
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/**< \brief This float represents how high above the target the monitors will be. */
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static GUIStyle keyStyle;
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static GUIStyle valueStyle;
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static GUIStyle greenStyle;
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static GUIStyle redStyle;
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static GUIStyle[] colorStyle;
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static bool initialized;
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/** Use the Monitor.Log static function to attach information to a transform.
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* If displayType is <text>, value can be any object.
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* If sidplayType is <slider>, value must be a float.
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* If sidplayType is <hist>, value must be a List or Array of floats.
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* If sidplayType is <bar>, value must be a list or Array of positive floats.
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* Note that <slider> and <hist> caps values between -1 and 1.
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* @param key The name of the information you wish to Log.
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* @param value The value you want to display.
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* @param displayType The type of display.
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* @param target The transform you want to attach the information to.
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*/
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public static void Log(
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string key,
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object value,
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MonitorType displayType = MonitorType.text,
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Transform target = null)
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{
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if (!isInstanciated)
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{
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InstanciateCanvas();
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isInstanciated = true;
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}
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if (target == null)
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{
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target = canvas.transform;
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}
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if (!displayTransformValues.Keys.Contains(target))
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{
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displayTransformValues[target] = new Dictionary<string, DisplayValue>();
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}
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Dictionary<string, DisplayValue> displayValues = displayTransformValues[target];
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if (value == null)
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{
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RemoveValue(target, key);
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return;
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}
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if (!displayValues.ContainsKey(key))
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{
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var dv = new DisplayValue();
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dv.time = Time.timeSinceLevelLoad;
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dv.value = value;
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dv.monitorDisplayType = displayType;
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displayValues[key] = dv;
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while (displayValues.Count > 20)
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{
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string max = displayValues.Aggregate((l, r) => l.Value.time < r.Value.time ? l : r).Key;
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RemoveValue(target, max);
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}
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}
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else
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{
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DisplayValue dv = displayValues[key];
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dv.value = value;
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displayValues[key] = dv;
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}
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}
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/** Remove a value from a monitor
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* @param target The transform to which the information is attached
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* @param key The key of the information you want to remove
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*/
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public static void RemoveValue(Transform target, string key)
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{
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if (target == null)
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{
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target = canvas.transform;
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}
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if (displayTransformValues.Keys.Contains(target))
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{
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if (displayTransformValues[target].ContainsKey(key))
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{
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displayTransformValues[target].Remove(key);
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if (displayTransformValues[target].Keys.Count == 0)
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{
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displayTransformValues.Remove(target);
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}
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}
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}
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}
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/** Remove all information from a monitor
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* @param target The transform to which the information is attached
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*/
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public static void RemoveAllValues(Transform target)
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{
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if (target == null)
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{
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target = canvas.transform;
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}
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if (displayTransformValues.Keys.Contains(target))
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{
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displayTransformValues.Remove(target);
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}
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}
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/** Use SetActive to enable or disable the Monitor via script
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* @param active Set the Monitor's status to the value of active
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*/
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public static void SetActive(bool active){
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if (!isInstanciated)
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{
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InstanciateCanvas();
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isInstanciated = true;
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}
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canvas.SetActive(active);
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}
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private static void InstanciateCanvas()
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{
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canvas = GameObject.Find("AgentMonitorCanvas");
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if (canvas == null)
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{
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canvas = new GameObject();
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canvas.name = "AgentMonitorCanvas";
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canvas.AddComponent<Monitor>();
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}
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displayTransformValues = new Dictionary<Transform, Dictionary< string , DisplayValue>>();
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}
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private float[] ToFloatArray(object input)
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{
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try
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{
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return JsonConvert.DeserializeObject<float[]>(
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JsonConvert.SerializeObject(input, Formatting.None));
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}
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catch
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{
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}
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try
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{
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return new float[1]
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{JsonConvert.DeserializeObject<float>(
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JsonConvert.SerializeObject(input, Formatting.None))
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};
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}
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catch
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{
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}
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return new float[0];
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}
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void OnGUI()
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{
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if (!initialized)
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{
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Initialize();
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initialized = true;
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}
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var toIterate = displayTransformValues.Keys.ToList();
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foreach (Transform target in toIterate)
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{
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if (target == null)
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{
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displayTransformValues.Remove(target);
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continue;
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}
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float widthScaler = (Screen.width / 1000f);
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float keyPixelWidth = 100 * widthScaler;
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float keyPixelHeight = 20 * widthScaler;
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float paddingwidth = 10 * widthScaler;
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float scale = 1f;
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var origin = new Vector3(0, Screen.height);
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if (!(target == canvas.transform))
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{
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Vector3 cam2obj = target.position - Camera.main.transform.position;
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scale = Mathf.Min(1, 20f / (Vector3.Dot(cam2obj, Camera.main.transform.forward)));
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Vector3 worldPosition = Camera.main.WorldToScreenPoint(target.position + new Vector3(0, verticalOffset, 0));
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origin = new Vector3(worldPosition.x - keyPixelWidth * scale, Screen.height - worldPosition.y);
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}
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keyPixelWidth *= scale;
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keyPixelHeight *= scale;
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paddingwidth *= scale;
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keyStyle.fontSize = (int)(keyPixelHeight * 0.8f);
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if (keyStyle.fontSize < 2)
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{
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continue;
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}
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Dictionary<string, DisplayValue> displayValues = displayTransformValues[target];
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int index = 0;
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foreach (string key in displayValues.Keys.OrderBy(x => -displayValues[x].time))
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{
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keyStyle.alignment = TextAnchor.MiddleRight;
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GUI.Label(new Rect(origin.x, origin.y - (index + 1) * keyPixelHeight, keyPixelWidth, keyPixelHeight), key, keyStyle);
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if (displayValues[key].monitorDisplayType == MonitorType.text)
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{
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valueStyle.alignment = TextAnchor.MiddleLeft;
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GUI.Label(new Rect(
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origin.x + paddingwidth + keyPixelWidth,
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origin.y - (index + 1) * keyPixelHeight,
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keyPixelWidth, keyPixelHeight),
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JsonConvert.SerializeObject(displayValues[key].value, Formatting.None), valueStyle);
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}
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else if (displayValues[key].monitorDisplayType == MonitorType.slider)
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{
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float sliderValue = 0f;
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if (displayValues[key].value.GetType() == typeof(float))
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{
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sliderValue = (float)displayValues[key].value;
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}
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else
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{
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Debug.LogError(string.Format("The value for {0} could not be displayed as " +
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"a slider because it is not a number.", key));
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}
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sliderValue = Mathf.Min(1f, sliderValue);
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GUIStyle s = greenStyle;
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if (sliderValue < 0)
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{
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sliderValue = Mathf.Min(1f, -sliderValue);
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s = redStyle;
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}
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GUI.Box(new Rect(
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origin.x + paddingwidth + keyPixelWidth,
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origin.y - (index + 0.9f) * keyPixelHeight,
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keyPixelWidth * sliderValue, keyPixelHeight * 0.8f),
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GUIContent.none, s);
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}
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else if (displayValues[key].monitorDisplayType == MonitorType.hist)
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{
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float histWidth = 0.15f;
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float[] vals = ToFloatArray(displayValues[key].value);
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for (int i = 0; i < vals.Length; i++)
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{
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float value = Mathf.Min(vals[i], 1);
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GUIStyle s = greenStyle;
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if (value < 0)
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{
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value = Mathf.Min(1f, -value);
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s = redStyle;
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}
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GUI.Box(new Rect(
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origin.x + paddingwidth + keyPixelWidth + (keyPixelWidth * histWidth + paddingwidth / 2) * i,
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origin.y - (index + 0.1f) * keyPixelHeight,
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keyPixelWidth * histWidth, -keyPixelHeight * value),
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GUIContent.none, s);
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}
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}
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else if (displayValues[key].monitorDisplayType == MonitorType.bar)
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{
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float[] vals = ToFloatArray(displayValues[key].value);
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float valsSum = 0f;
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float valsCum = 0f;
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foreach (float f in vals)
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{
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valsSum += Mathf.Max(f, 0);
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}
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if (valsSum == 0)
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{
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Debug.LogError(string.Format("The Monitor value for key {0} must be "
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+ "a list or array of positive values and cannot be empty.", key));
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}
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else
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{
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for (int i = 0; i < vals.Length; i++)
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{
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float value = Mathf.Max(vals[i], 0) / valsSum;
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GUI.Box(new Rect(
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origin.x + paddingwidth + keyPixelWidth + keyPixelWidth * valsCum,
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origin.y - (index + 0.9f) * keyPixelHeight,
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keyPixelWidth * value, keyPixelHeight * 0.8f),
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GUIContent.none, colorStyle[i % colorStyle.Length]);
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valsCum += value;
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}
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}
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}
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index++;
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}
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}
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}
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private void Initialize()
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{
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keyStyle = GUI.skin.label;
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valueStyle = GUI.skin.label;
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valueStyle.clipping = TextClipping.Overflow;
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valueStyle.wordWrap = false;
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barColors = new Color[6]{ Color.magenta, Color.blue, Color.cyan, Color.green, Color.yellow, Color.red };
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colorStyle = new GUIStyle[barColors.Length];
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for (int i = 0; i < barColors.Length; i++)
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{
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var texture = new Texture2D(1, 1, TextureFormat.ARGB32, false);
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texture.SetPixel(0, 0, barColors[i]);
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texture.Apply();
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var staticRectStyle = new GUIStyle();
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staticRectStyle.normal.background = texture;
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colorStyle[i] = staticRectStyle;
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}
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greenStyle = colorStyle[3];
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redStyle = colorStyle[5];
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}
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}
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