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86 行
2.7 KiB
86 行
2.7 KiB
using System;
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using NUnit.Framework;
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using UnityEngine;
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using Unity.MLAgents.Sensors;
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namespace Unity.MLAgents.Tests
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{
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[TestFixture]
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public class BufferSensorTest
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{
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[Test]
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public void TestBufferSensor()
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{
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var bufferSensor = new BufferSensor(20, 4);
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var shape = bufferSensor.GetObservationShape();
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var dimProp = bufferSensor.GetDimensionProperties();
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Assert.AreEqual(shape[0], 20);
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Assert.AreEqual(shape[1], 4);
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Assert.AreEqual(shape.Length, 2);
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Assert.AreEqual(dimProp[0], DimensionProperty.VariableSize);
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Assert.AreEqual(dimProp[1], DimensionProperty.None);
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Assert.AreEqual(dimProp.Length, 2);
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bufferSensor.AppendObservation(new float[] { 1, 2, 3, 4 });
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bufferSensor.AppendObservation(new float[] { 5, 6, 7, 8 });
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var obsWriter = new ObservationWriter();
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var obs = bufferSensor.GetObservationProto(obsWriter);
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Assert.AreEqual(shape, obs.Shape);
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Assert.AreEqual(obs.DimensionProperties.Count, 2);
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Assert.AreEqual((int)dimProp[0], obs.DimensionProperties[0]);
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Assert.AreEqual((int)dimProp[1], obs.DimensionProperties[1]);
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for (int i = 0; i < 8; i++)
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{
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Assert.AreEqual(obs.FloatData.Data[i], i + 1);
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}
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for (int i = 8; i < 80; i++)
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{
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Assert.AreEqual(obs.FloatData.Data[i], 0);
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}
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}
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[Test]
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public void TestBufferSensorComponent()
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{
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var agentGameObj = new GameObject("agent");
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var bufferComponent = agentGameObj.AddComponent<BufferSensorComponent>();
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bufferComponent.MaxNumObservables = 20;
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bufferComponent.ObservableSize = 4;
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var sensor = bufferComponent.CreateSensor();
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var shape = bufferComponent.GetObservationShape();
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Assert.AreEqual(shape[0], 20);
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Assert.AreEqual(shape[1], 4);
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Assert.AreEqual(shape.Length, 2);
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bufferComponent.AppendObservation(new float[] { 1, 2, 3, 4 });
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bufferComponent.AppendObservation(new float[] { 5, 6, 7, 8 });
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var obsWriter = new ObservationWriter();
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var obs = sensor.GetObservationProto(obsWriter);
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Assert.AreEqual(shape, obs.Shape);
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Assert.AreEqual(obs.DimensionProperties.Count, 2);
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for (int i = 0; i < 8; i++)
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{
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Assert.AreEqual(obs.FloatData.Data[i], i + 1);
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}
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for (int i = 8; i < 80; i++)
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{
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Assert.AreEqual(obs.FloatData.Data[i], 0);
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}
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}
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}
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}
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