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19 行
531 B
19 行
531 B
using System.Collections.Generic;
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using UnityEngine;
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public abstract class RayPerception : MonoBehaviour
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{
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protected List<float> m_PerceptionBuffer = new List<float>();
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abstract public List<float> Perceive(float rayDistance,
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float[] rayAngles, string[] detectableObjects,
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float startOffset=0.0f, float endOffset=0.0f);
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/// <summary>
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/// Converts degrees to radians.
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/// </summary>
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public static float DegreeToRadian(float degree)
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{
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return degree * Mathf.PI / 180f;
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}
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}
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