Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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66 行
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using System;
using NUnit.Framework;
using Unity.MLAgents.Integrations.Match3;
namespace Unity.MLAgents.Tests.Integrations.Match3
{
public class MoveTests
{
[Test]
public void TestMoveEquivalence()
{
var board10x10 = new BoardSize { Rows = 10, Columns = 10 };
var moveUp = Move.FromPositionAndDirection(1, 1, Direction.Up, board10x10);
var moveDown = Move.FromPositionAndDirection(2, 1, Direction.Down, board10x10);
Assert.AreEqual(moveUp.MoveIndex, moveDown.MoveIndex);
var moveRight = Move.FromPositionAndDirection(1, 1, Direction.Right, board10x10);
var moveLeft = Move.FromPositionAndDirection(1, 2, Direction.Left, board10x10);
Assert.AreEqual(moveRight.MoveIndex, moveLeft.MoveIndex);
}
[Test]
public void TestNext()
{
var maxRows = 8;
var maxCols = 13;
var boardSize = new BoardSize
{
Rows = maxRows,
Columns = maxCols
};
// make sure using Next agrees with FromMoveIndex.
var advanceMove = Move.FromMoveIndex(0, boardSize);
for (var moveIndex = 0; moveIndex < Move.NumPotentialMoves(boardSize); moveIndex++)
{
var moveFromIndex = Move.FromMoveIndex(moveIndex, boardSize);
Assert.AreEqual(advanceMove.MoveIndex, moveFromIndex.MoveIndex);
Assert.AreEqual(advanceMove.Row, moveFromIndex.Row);
Assert.AreEqual(advanceMove.Column, moveFromIndex.Column);
Assert.AreEqual(advanceMove.Direction, moveFromIndex.Direction);
advanceMove.Next(boardSize);
}
}
// These are off the board
[TestCase(-1, 5, Direction.Up)]
[TestCase(10, 5, Direction.Up)]
[TestCase(5, -1, Direction.Up)]
[TestCase(5, 10, Direction.Up)]
// These are on the board but would move off
[TestCase(0, 5, Direction.Down)]
[TestCase(9, 5, Direction.Up)]
[TestCase(5, 0, Direction.Left)]
[TestCase(5, 9, Direction.Right)]
public void TestInvalidMove(int row, int col, Direction dir)
{
var board10x10 = new BoardSize { Rows = 10, Columns = 10 };
Assert.Throws<IndexOutOfRangeException>(() =>
{
Move.FromPositionAndDirection(row, col, dir, board10x10);
});
}
}
}