您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
79 行
2.9 KiB
79 行
2.9 KiB
namespace MLAgents
|
|
{
|
|
public enum SensorCompressionType
|
|
{
|
|
None,
|
|
PNG
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sensor interface for generating observations.
|
|
/// For custom implementations, it is recommended to SensorBase instead.
|
|
/// </summary>
|
|
public interface ISensor
|
|
{
|
|
/// <summary>
|
|
/// Returns the size of the observations that will be generated.
|
|
/// For example, a sensor that observes the velocity of a rigid body (in 3D) would return new {3}.
|
|
/// A sensor that returns an RGB image would return new [] {Width, Height, 3}
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
int[] GetObservationShape();
|
|
|
|
/// <summary>
|
|
/// Write the observation data directly to the WriteAdapter.
|
|
/// This is considered an advanced interface; for a simpler approach, use SensorBase and override WriteFloats instead.
|
|
/// Note that this (and GetCompressedObservation) may be called multiple times per agent step, so should not
|
|
/// mutate any internal state.
|
|
/// </summary>
|
|
/// <param name="adapter"></param>
|
|
/// <returns>The number of elements written</returns>
|
|
int Write(WriteAdapter adapter);
|
|
|
|
/// <summary>
|
|
/// Return a compressed representation of the observation. For small observations, this should generally not be
|
|
/// implemented. However, compressing large observations (such as visual results) can significantly improve
|
|
/// model training time.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
byte[] GetCompressedObservation();
|
|
|
|
/// <summary>
|
|
/// Update any internal state of the sensor. This is called once per each agent step.
|
|
/// </summary>
|
|
void Update();
|
|
|
|
/// <summary>
|
|
/// Return the compression type being used. If no compression is used, return SensorCompressionType.None
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
SensorCompressionType GetCompressionType();
|
|
|
|
/// <summary>
|
|
/// Get the name of the sensor. This is used to ensure deterministic sorting of the sensors on an Agent,
|
|
/// so the naming must be consistent across all sensors and agents.
|
|
/// </summary>
|
|
/// <returns>The name of the sensor</returns>
|
|
string GetName();
|
|
}
|
|
|
|
public static class SensorExtensions
|
|
{
|
|
/// <summary>
|
|
/// Get the total number of elements in the ISensor's observation (i.e. the product of the shape elements).
|
|
/// </summary>
|
|
/// <param name="sensor"></param>
|
|
/// <returns></returns>
|
|
public static int ObservationSize(this ISensor sensor)
|
|
{
|
|
var shape = sensor.GetObservationShape();
|
|
int count = 1;
|
|
for (var i = 0; i < shape.Length; i++)
|
|
{
|
|
count *= shape[i];
|
|
}
|
|
|
|
return count;
|
|
}
|
|
}
|
|
}
|