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65 行
2.4 KiB
65 行
2.4 KiB
using System;
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using System.Linq;
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using System.Text;
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using NUnit.Framework;
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using Google.Protobuf;
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using Unity.MLAgents.Analytics;
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using Unity.MLAgents.SideChannels;
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using Unity.MLAgents.CommunicatorObjects;
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namespace Unity.MLAgents.Tests
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{
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/// <summary>
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/// These tests send messages through the event handling code.
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/// There's no output to test, so just make sure there are no exceptions
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/// (and get the code coverage above the minimum).
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/// </summary>
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public class TrainingAnalyticsSideChannelTests
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{
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[Test]
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public void TestTrainingEnvironmentReceived()
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{
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var anyMsg = Google.Protobuf.WellKnownTypes.Any.Pack(new TrainingEnvironmentInitialized());
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var anyMsgBytes = anyMsg.ToByteArray();
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var sideChannel = new TrainingAnalyticsSideChannel();
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using (new AnalyticsUtils.DisableAnalyticsSending())
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{
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sideChannel.ProcessMessage(anyMsgBytes);
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}
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}
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[Test]
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public void TestTrainingBehaviorReceived()
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{
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var anyMsg = Google.Protobuf.WellKnownTypes.Any.Pack(new TrainingBehaviorInitialized());
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var anyMsgBytes = anyMsg.ToByteArray();
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var sideChannel = new TrainingAnalyticsSideChannel();
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using (new AnalyticsUtils.DisableAnalyticsSending())
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{
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sideChannel.ProcessMessage(anyMsgBytes);
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}
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}
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[Test]
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public void TestInvalidProtobufMessage()
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{
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// Test an invalid (non-protobuf) message. This should silently ignore the data.
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var badBytes = Encoding.ASCII.GetBytes("Lorem ipsum");
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var sideChannel = new TrainingAnalyticsSideChannel();
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using (new AnalyticsUtils.DisableAnalyticsSending())
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{
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sideChannel.ProcessMessage(badBytes);
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}
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// Test an almost-valid message. This should silently ignore the data.
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var anyMsg = Google.Protobuf.WellKnownTypes.Any.Pack(new TrainingBehaviorInitialized());
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var anyMsgBytes = anyMsg.ToByteArray();
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var truncatedMessage = new ArraySegment<byte>(anyMsgBytes, 0, anyMsgBytes.Length - 1).ToArray();
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using (new AnalyticsUtils.DisableAnalyticsSending())
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{
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sideChannel.ProcessMessage(truncatedMessage);
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}
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}
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}
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}
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