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70 行
2.4 KiB
70 行
2.4 KiB
using System.Collections.Generic;
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using System;
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namespace Unity.MLAgents.SideChannels
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{
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/// <summary>
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/// Side channel for managing raw bytes of data. It is up to the clients of this side channel
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/// to interpret the messages.
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/// </summary>
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public class RawBytesChannel : SideChannel
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{
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List<byte[]> m_MessagesReceived = new List<byte[]>();
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/// <summary>
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/// RawBytesChannel provides a way to exchange raw byte arrays between Unity and Python.
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/// </summary>
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/// <param name="channelId"> The identifier for the RawBytesChannel. Must be
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/// the same on Python and Unity.</param>
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public RawBytesChannel(Guid channelId)
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{
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ChannelId = channelId;
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}
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/// <inheritdoc/>
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protected override void OnMessageReceived(IncomingMessage msg)
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{
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m_MessagesReceived.Add(msg.GetRawBytes());
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}
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/// <summary>
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/// Sends the byte array message to the Python side channel. The message will be sent
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/// alongside the simulation step.
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/// </summary>
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/// <param name="data"> The byte array of data to send to Python.</param>
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public void SendRawBytes(byte[] data)
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{
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using (var msg = new OutgoingMessage())
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{
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msg.SetRawBytes(data);
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QueueMessageToSend(msg);
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}
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}
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/// <summary>
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/// Gets the messages that were sent by python since the last call to
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/// GetAndClearReceivedMessages.
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/// </summary>
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/// <returns> a list of byte array messages that Python has sent.</returns>
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public IList<byte[]> GetAndClearReceivedMessages()
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{
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var result = new List<byte[]>();
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result.AddRange(m_MessagesReceived);
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m_MessagesReceived.Clear();
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return result;
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}
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/// <summary>
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/// Gets the messages that were sent by python since the last call to
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/// GetAndClearReceivedMessages. Note that the messages received will not
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/// be cleared with a call to GetReceivedMessages.
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/// </summary>
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/// <returns> a list of byte array messages that Python has sent.</returns>
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public IList<byte[]> GetReceivedMessages()
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{
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var result = new List<byte[]>();
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result.AddRange(m_MessagesReceived);
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return result;
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}
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}
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}
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