您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
116 行
3.5 KiB
116 行
3.5 KiB
using System;
|
|
|
|
namespace Unity.MLAgents.Sensors
|
|
{
|
|
/// <summary>
|
|
/// A Sensor that allows to observe a variable number of entities.
|
|
/// </summary>
|
|
public class BufferSensor : ISensor, IBuiltInSensor
|
|
{
|
|
private string m_Name;
|
|
private int m_MaxNumObs;
|
|
private int m_ObsSize;
|
|
float[] m_ObservationBuffer;
|
|
int m_CurrentNumObservables;
|
|
ObservationSpec m_ObservationSpec;
|
|
|
|
|
|
/// <summary>
|
|
/// Creates the BufferSensor.
|
|
/// </summary>
|
|
/// <param name="maxNumberObs">The maximum number of observations to be appended to this BufferSensor.</param>
|
|
/// <param name="obsSize">The size of each observation appended to the BufferSensor.</param>
|
|
/// <param name="name">The name of the sensor.</param>
|
|
public BufferSensor(int maxNumberObs, int obsSize, string name)
|
|
{
|
|
m_Name = name;
|
|
m_MaxNumObs = maxNumberObs;
|
|
m_ObsSize = obsSize;
|
|
m_ObservationBuffer = new float[m_ObsSize * m_MaxNumObs];
|
|
m_CurrentNumObservables = 0;
|
|
m_ObservationSpec = ObservationSpec.VariableLength(m_MaxNumObs, m_ObsSize);
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public ObservationSpec GetObservationSpec()
|
|
{
|
|
return m_ObservationSpec;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Appends an observation to the buffer. If the buffer is full (maximum number
|
|
/// of observation is reached) the observation will be ignored. the length of
|
|
/// the provided observation array must be equal to the observation size of
|
|
/// the buffer sensor.
|
|
/// </summary>
|
|
/// <param name="obs"> The float array observation</param>
|
|
public void AppendObservation(float[] obs)
|
|
{
|
|
if (obs.Length != m_ObsSize)
|
|
{
|
|
throw new UnityAgentsException(
|
|
"The BufferSensor was expecting an observation of size " +
|
|
$"{m_ObsSize} but received {obs.Length} observations instead."
|
|
);
|
|
}
|
|
if (m_CurrentNumObservables >= m_MaxNumObs)
|
|
{
|
|
return;
|
|
}
|
|
for (int i = 0; i < obs.Length; i++)
|
|
{
|
|
m_ObservationBuffer[m_CurrentNumObservables * m_ObsSize + i] = obs[i];
|
|
}
|
|
m_CurrentNumObservables++;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public int Write(ObservationWriter writer)
|
|
{
|
|
for (int i = 0; i < m_ObsSize * m_MaxNumObs; i++)
|
|
{
|
|
writer[i] = m_ObservationBuffer[i];
|
|
}
|
|
return m_ObsSize * m_MaxNumObs;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public virtual byte[] GetCompressedObservation()
|
|
{
|
|
return null;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public void Update()
|
|
{
|
|
Reset();
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public void Reset()
|
|
{
|
|
m_CurrentNumObservables = 0;
|
|
Array.Clear(m_ObservationBuffer, 0, m_ObservationBuffer.Length);
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public SensorCompressionType GetCompressionType()
|
|
{
|
|
return SensorCompressionType.None;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public string GetName()
|
|
{
|
|
return m_Name;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public BuiltInSensorType GetBuiltInSensorType()
|
|
{
|
|
return BuiltInSensorType.BufferSensor;
|
|
}
|
|
|
|
}
|
|
|
|
}
|