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56 行
1.6 KiB
56 行
1.6 KiB
using System;
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namespace Unity.MLAgents.Inference.Utils
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{
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/// <summary>
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/// RandomNormal - A random number generator that produces normally distributed random
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/// numbers using the Marsaglia polar method:
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/// https://en.wikipedia.org/wiki/Marsaglia_polar_method
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/// TODO: worth overriding System.Random instead of aggregating?
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/// </summary>
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internal class RandomNormal
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{
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readonly double m_Mean;
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readonly double m_Stddev;
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readonly Random m_Random;
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public RandomNormal(int seed, float mean = 0.0f, float stddev = 1.0f)
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{
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m_Mean = mean;
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m_Stddev = stddev;
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m_Random = new Random(seed);
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}
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// Each iteration produces two numbers. Hold one here for next call
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bool m_HasSpare;
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double m_SpareUnscaled;
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/// <summary>
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/// Return the next random double number.
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/// </summary>
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/// <returns>Next random double number.</returns>
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public double NextDouble()
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{
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if (m_HasSpare)
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{
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m_HasSpare = false;
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return m_SpareUnscaled * m_Stddev + m_Mean;
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}
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double u, v, s;
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do
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{
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u = m_Random.NextDouble() * 2.0 - 1.0;
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v = m_Random.NextDouble() * 2.0 - 1.0;
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s = u * u + v * v;
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}
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while (s >= 1.0 || Math.Abs(s) < double.Epsilon);
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s = Math.Sqrt(-2.0 * Math.Log(s) / s);
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m_SpareUnscaled = u * s;
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m_HasSpare = true;
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return v * s * m_Stddev + m_Mean;
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}
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}
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}
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