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28 行
1.3 KiB
28 行
1.3 KiB
using System.Collections.Generic;
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namespace Unity.MLAgents.Actuators
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{
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/// <summary>
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/// Interface for writing a mask to disable discrete actions for agents for the next decision.
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/// </summary>
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public interface IDiscreteActionMask
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{
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/// <summary>
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/// Set whether or not the action index for the given branch is allowed.
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/// </summary>
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/// <remarks>
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/// By default, all discrete actions are allowed.
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/// If isEnabled is false, the agent will not be able to perform the actions passed as argument
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/// at the next decision for the specified action branch. The actionIndex correspond
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/// to the action options the agent will be unable to perform.
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///
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/// See [Agents - Actions] for more information on masking actions.
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///
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/// [Agents - Actions]: https://github.com/Unity-Technologies/ml-agents/blob/release_15_docs/docs/Learning-Environment-Design-Agents.md#actions
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/// </remarks>
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/// <param name="branch">The branch for which the actions will be masked.</param>
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/// <param name="actionIndex">Index of the action</param>
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/// <param name="isEnabled">Whether the action is allowed or now.</param>
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void SetActionEnabled(int branch, int actionIndex, bool isEnabled);
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}
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}
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