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33 行
1.1 KiB
33 行
1.1 KiB
using System;
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using NUnit.Framework;
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using UnityEngine;
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using MLAgents.Sensors;
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namespace MLAgents.Tests
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{
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[TestFixture]
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public class RenderTextureSensorTests
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{
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[Test]
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public void TestRenderTextureSensor()
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{
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foreach (var grayscale in new[] { true, false })
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{
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foreach (SensorCompressionType compression in Enum.GetValues(typeof(SensorCompressionType)))
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{
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var width = 24;
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var height = 16;
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var texture = new RenderTexture(width, height, 0);
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var sensor = new RenderTextureSensor(texture, grayscale, "TestCameraSensor", compression);
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var writeAdapter = new WriteAdapter();
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var obs = sensor.GetObservationProto(writeAdapter);
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Assert.AreEqual((int)compression, (int)obs.CompressionType);
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var expectedShape = new[] { height, width, grayscale ? 1 : 3 };
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Assert.AreEqual(expectedShape, obs.Shape);
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}
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}
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}
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}
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}
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