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92 行
3.0 KiB
92 行
3.0 KiB
using UnityEngine;
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using UnityEngine.Serialization;
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namespace MLAgents.Sensors
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{
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/// <summary>
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/// Component that wraps a <see cref="RenderTextureSensor"/>.
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/// </summary>
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[AddComponentMenu("ML Agents/Render Texture Sensor", (int)MenuGroup.Sensors)]
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public class RenderTextureSensorComponent : SensorComponent
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{
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RenderTextureSensor m_Sensor;
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/// <summary>
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/// The <see cref="RenderTexture"/> instance that the associated
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/// <see cref="RenderTextureSensor"/> wraps.
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/// </summary>
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[HideInInspector, SerializeField, FormerlySerializedAs("renderTexture")]
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RenderTexture m_RenderTexture;
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public RenderTexture renderTexture
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{
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get { return m_RenderTexture; }
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set { m_RenderTexture = value; }
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}
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[HideInInspector, SerializeField, FormerlySerializedAs("sensorName")]
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string m_SensorName = "RenderTextureSensor";
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/// <summary>
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/// Name of the generated <see cref="RenderTextureSensor"/>.
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/// Note that changing this at runtime does not affect how the Agent sorts the sensors.
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/// </summary>
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public string sensorName
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{
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get { return m_SensorName; }
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set { m_SensorName = value; }
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}
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[HideInInspector, SerializeField, FormerlySerializedAs("grayscale")]
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public bool m_Grayscale;
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/// <summary>
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/// Whether the RenderTexture observation should be converted to grayscale or not.
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/// Note that changing this after the sensor is created has no effect.
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/// </summary>
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public bool grayscale
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{
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get { return m_Grayscale; }
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set { m_Grayscale = value; }
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}
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[HideInInspector, SerializeField, FormerlySerializedAs("compression")]
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SensorCompressionType m_Compression = SensorCompressionType.PNG;
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/// <summary>
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/// Compression type for the render texture observation.
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/// </summary>
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public SensorCompressionType compression
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{
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get { return m_Compression; }
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set { m_Compression = value; UpdateSensor(); }
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}
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/// <inheritdoc/>
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public override ISensor CreateSensor()
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{
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m_Sensor = new RenderTextureSensor(renderTexture, grayscale, sensorName, compression);
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return m_Sensor;
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}
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/// <inheritdoc/>
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public override int[] GetObservationShape()
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{
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var width = renderTexture != null ? renderTexture.width : 0;
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var height = renderTexture != null ? renderTexture.height : 0;
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return new[] { height, width, grayscale ? 1 : 3 };
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}
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/// <summary>
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/// Update fields that are safe to change on the Sensor at runtime.
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/// </summary>
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internal void UpdateSensor()
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{
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if (m_Sensor != null)
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{
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m_Sensor.compressionType = m_Compression;
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}
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}
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}
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}
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