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69 行
2.3 KiB
69 行
2.3 KiB
namespace Unity.MLAgents.Sensors
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{
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/// <summary>
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/// Identifiers for "built in" sensor types.
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/// These are only used for analytics, and should not be used for any runtime decisions.
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///
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/// NOTE: Do not renumber these, since the values are used for analytics. Renaming is allowed though.
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/// </summary>
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public enum BuiltInSensorType
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{
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/// <summary>
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/// Default Sensor type if it cannot be determined.
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/// </summary>
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Unknown = 0,
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/// <summary>
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/// The Vector sensor used by the agent.
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/// </summary>
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VectorSensor = 1,
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/// <summary>
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/// The Stacking Sensor type. NOTE: StackingSensor actually returns the wrapped sensor's type.
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/// </summary>
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StackingSensor = 2,
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/// <summary>
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/// The RayPerception Sensor types, both 3D and 2D.
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/// </summary>
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RayPerceptionSensor = 3,
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/// <summary>
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/// The observable attribute sensor type.
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/// </summary>
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ReflectionSensor = 4,
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/// <summary>
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/// Sensors that use the Camera for observations.
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/// </summary>
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CameraSensor = 5,
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/// <summary>
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/// Sensors that use RenderTextures for observations.
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/// </summary>
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RenderTextureSensor = 6,
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/// <summary>
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/// Sensors that use buffers or tensors for observations.
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/// </summary>
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BufferSensor = 7,
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/// <summary>
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/// The sensors that observe properties of rigid bodies.
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/// </summary>
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PhysicsBodySensor = 8,
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/// <summary>
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/// The sensors that observe Match 3 boards.
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/// </summary>
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Match3Sensor = 9,
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/// <summary>
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/// Sensors that break down the world into a grid of colliders to observe an area at a pre-defined granularity.
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/// </summary>
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GridSensor = 10
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}
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/// <summary>
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/// Interface for sensors that are provided as part of ML-Agents.
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/// User-implemented sensors don't need to use this interface.
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/// </summary>
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public interface IBuiltInSensor
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{
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/// <summary>
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/// Return the corresponding BuiltInSensorType for the sensor.
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/// </summary>
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/// <returns>A BuiltInSensorType corresponding to the sensor.</returns>
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BuiltInSensorType GetBuiltInSensorType();
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}
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}
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