您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
208 行
8.1 KiB
208 行
8.1 KiB
using UnityEngine;
|
|
using UnityEditor;
|
|
using System;
|
|
using System.Linq;
|
|
using UnityEditor.SceneManagement;
|
|
|
|
namespace MLAgents
|
|
{
|
|
/// <summary>
|
|
/// PropertyDrawer for BroadcastHub. Used to display the BroadcastHub in the Inspector.
|
|
/// </summary>
|
|
[CustomPropertyDrawer(typeof(BroadcastHub))]
|
|
public class BroadcastHubDrawer : PropertyDrawer
|
|
{
|
|
private BroadcastHub _hub;
|
|
// The height of a line in the Unity Inspectors
|
|
private const float LineHeight = 17f;
|
|
// The vertical space left below the BroadcastHub UI.
|
|
private const float ExtraSpaceBelow = 10f;
|
|
// The horizontal size of the Control checkbox
|
|
private const int ControlSize = 80;
|
|
|
|
/// <summary>
|
|
/// Computes the height of the Drawer depending on the property it is showing
|
|
/// </summary>
|
|
/// <param name="property">The property that is being drawn.</param>
|
|
/// <param name="label">The label of the property being drawn.</param>
|
|
/// <returns>The vertical space needed to draw the property.</returns>
|
|
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
|
{
|
|
LazyInitializeHub(property, label);
|
|
var numLines = _hub.Count + 2 + (_hub.Count > 0 ? 1 : 0);
|
|
return (numLines) * LineHeight + ExtraSpaceBelow;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
|
{
|
|
LazyInitializeHub(property, label);
|
|
position.height = LineHeight;
|
|
EditorGUI.LabelField(position, new GUIContent(label.text,
|
|
"The Broadcast Hub helps you define which Brains you want to expose to " +
|
|
"the external process"));
|
|
position.y += LineHeight;
|
|
|
|
EditorGUI.BeginProperty(position, label, property);
|
|
|
|
EditorGUI.indentLevel++;
|
|
DrawAddRemoveButtons(position);
|
|
position.y += LineHeight;
|
|
|
|
// This is the labels for each columns
|
|
var brainWidth = position.width - ControlSize;
|
|
var brainRect = new Rect(
|
|
position.x, position.y, brainWidth, position.height);
|
|
var controlRect = new Rect(
|
|
position.x + brainWidth, position.y, ControlSize, position.height);
|
|
if (_hub.Count > 0)
|
|
{
|
|
EditorGUI.LabelField(brainRect, "Brains");
|
|
brainRect.y += LineHeight;
|
|
EditorGUI.LabelField(controlRect, "Control");
|
|
controlRect.y += LineHeight;
|
|
controlRect.x += 15;
|
|
}
|
|
DrawBrains(brainRect, controlRect);
|
|
EditorGUI.indentLevel--;
|
|
EditorGUI.EndProperty();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Draws the Add and Remove buttons.
|
|
/// </summary>
|
|
/// <param name="position">The position at which to draw.</param>
|
|
private void DrawAddRemoveButtons(Rect position)
|
|
{
|
|
// This is the rectangle for the Add button
|
|
var addButtonRect = position;
|
|
addButtonRect.x += 20;
|
|
if (_hub.Count > 0)
|
|
{
|
|
addButtonRect.width /= 2;
|
|
addButtonRect.width -= 24;
|
|
var buttonContent = new GUIContent(
|
|
"Add New", "Add a new Brain to the Broadcast Hub");
|
|
if (GUI.Button(addButtonRect, buttonContent, EditorStyles.miniButton))
|
|
{
|
|
MarkSceneAsDirty();
|
|
AddBrain();
|
|
}
|
|
// This is the rectangle for the Remove button
|
|
var removeButtonRect = position;
|
|
removeButtonRect.x = position.width / 2 + 15;
|
|
removeButtonRect.width = addButtonRect.width - 18;
|
|
buttonContent = new GUIContent(
|
|
"Remove Last", "Remove the last Brain from the Broadcast Hub");
|
|
if (GUI.Button(removeButtonRect, buttonContent, EditorStyles.miniButton))
|
|
{
|
|
MarkSceneAsDirty();
|
|
RemoveLastBrain();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
addButtonRect.width -= 50;
|
|
var buttonContent = new GUIContent(
|
|
"Add Brain to Broadcast Hub", "Add a new Brain to the Broadcast Hub");
|
|
if (GUI.Button(addButtonRect, buttonContent, EditorStyles.miniButton))
|
|
{
|
|
MarkSceneAsDirty();
|
|
AddBrain();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Draws the Brain and Control checkbox for the brains contained in the BroadCastHub.
|
|
/// </summary>
|
|
/// <param name="brainRect">The Rect to draw the Brains.</param>
|
|
/// <param name="controlRect">The Rect to draw the control checkbox.</param>
|
|
private void DrawBrains(Rect brainRect, Rect controlRect)
|
|
{
|
|
for (var index = 0; index < _hub.Count; index++)
|
|
{
|
|
var exposedBrains = _hub.broadcastingBrains;
|
|
var brain = exposedBrains[index];
|
|
// This is the rectangle for the brain
|
|
EditorGUI.BeginChangeCheck();
|
|
var newBrain = EditorGUI.ObjectField(
|
|
brainRect, brain, typeof(Brain), true) as Brain;
|
|
brainRect.y += LineHeight;
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
MarkSceneAsDirty();
|
|
_hub.broadcastingBrains.RemoveAt(index);
|
|
var brainToInsert = exposedBrains.Contains(newBrain) ? null : newBrain;
|
|
exposedBrains.Insert(index, brainToInsert);
|
|
break;
|
|
}
|
|
// This is the Rectangle for the control checkbox
|
|
EditorGUI.BeginChangeCheck();
|
|
if (brain is LearningBrain)
|
|
{
|
|
var isTraining = _hub.IsControlled(brain);
|
|
isTraining = EditorGUI.Toggle(controlRect, isTraining);
|
|
_hub.SetControlled(brain, isTraining);
|
|
}
|
|
controlRect.y += LineHeight;
|
|
if (EditorGUI.EndChangeCheck())
|
|
{
|
|
MarkSceneAsDirty();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Lazy initializes the Drawer with the property to be drawn.
|
|
/// </summary>
|
|
/// <param name="property">The SerializedProperty of the BroadcastHub
|
|
/// to make the custom GUI for.</param>
|
|
/// <param name="label">The label of this property.</param>
|
|
private void LazyInitializeHub(SerializedProperty property, GUIContent label)
|
|
{
|
|
if (_hub != null)
|
|
{
|
|
return;
|
|
}
|
|
var target = property.serializedObject.targetObject;
|
|
_hub = fieldInfo.GetValue(target) as BroadcastHub;
|
|
if (_hub == null)
|
|
{
|
|
_hub = new BroadcastHub();
|
|
fieldInfo.SetValue(target, _hub);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Signals that the property has been modified and requires the scene to be saved for
|
|
/// the changes to persist. Only works when the Editor is not playing.
|
|
/// </summary>
|
|
private static void MarkSceneAsDirty()
|
|
{
|
|
if (!EditorApplication.isPlaying)
|
|
{
|
|
EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes the last Brain from the BroadcastHub
|
|
/// </summary>
|
|
private void RemoveLastBrain()
|
|
{
|
|
if (_hub.Count > 0)
|
|
{
|
|
_hub.broadcastingBrains.RemoveAt(_hub.broadcastingBrains.Count - 1);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a new Brain to the BroadcastHub. The value of this brain will not be initialized.
|
|
/// </summary>
|
|
private void AddBrain()
|
|
{
|
|
_hub.broadcastingBrains.Add(null);
|
|
}
|
|
}
|
|
}
|