您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
285 行
12 KiB
285 行
12 KiB
# # Unity ML-Agents Toolkit
|
|
import logging
|
|
from typing import Dict, List, Deque, Any, Optional, NamedTuple
|
|
import os
|
|
import tensorflow as tf
|
|
import numpy as np
|
|
from collections import deque, defaultdict
|
|
|
|
from mlagents.envs import UnityException, AllBrainInfo, ActionInfoOutputs, BrainInfo
|
|
from mlagents.trainers.buffer import Buffer
|
|
from mlagents.trainers.tf_policy import Policy
|
|
from mlagents.trainers.trainer import Trainer, UnityTrainerException
|
|
from mlagents.trainers.components.reward_signals.reward_signal import RewardSignalResult
|
|
from mlagents.envs import BrainParameters
|
|
|
|
LOGGER = logging.getLogger("mlagents.trainers")
|
|
|
|
RewardSignalResults = Dict[str, RewardSignalResult]
|
|
|
|
|
|
class AllRewardsOutput(NamedTuple):
|
|
"""
|
|
This class stores all of the outputs of the reward signals,
|
|
as well as the raw reward from the environment.
|
|
"""
|
|
|
|
reward_signals: RewardSignalResults
|
|
environment: np.ndarray
|
|
|
|
|
|
class RLTrainer(Trainer):
|
|
"""
|
|
This class is the base class for trainers that use Reward Signals.
|
|
Contains methods for adding BrainInfos to the Buffer.
|
|
"""
|
|
|
|
def __init__(self, *args, **kwargs):
|
|
super(RLTrainer, self).__init__(*args, **kwargs)
|
|
# Make sure we have at least one reward_signal
|
|
if not self.trainer_parameters["reward_signals"]:
|
|
raise UnityTrainerException(
|
|
"No reward signals were defined. At least one must be used with {}.".format(
|
|
self.__class__.__name__
|
|
)
|
|
)
|
|
# collected_rewards is a dictionary from name of reward signal to a dictionary of agent_id to cumulative reward
|
|
# used for reporting only. We always want to report the environment reward to Tensorboard, regardless
|
|
# of what reward signals are actually present.
|
|
self.collected_rewards = {"environment": {}}
|
|
self.training_buffer = Buffer()
|
|
self.episode_steps = {}
|
|
|
|
def construct_curr_info(self, next_info: BrainInfo) -> BrainInfo:
|
|
"""
|
|
Constructs a BrainInfo which contains the most recent previous experiences for all agents
|
|
which correspond to the agents in a provided next_info.
|
|
:BrainInfo next_info: A t+1 BrainInfo.
|
|
:return: curr_info: Reconstructed BrainInfo to match agents of next_info.
|
|
"""
|
|
visual_observations: List[List[Any]] = [
|
|
[] for _ in next_info.visual_observations
|
|
] # TODO add types to brain.py methods
|
|
vector_observations = []
|
|
text_observations = []
|
|
memories = []
|
|
rewards = []
|
|
local_dones = []
|
|
max_reacheds = []
|
|
agents = []
|
|
prev_vector_actions = []
|
|
prev_text_actions = []
|
|
action_masks = []
|
|
for agent_id in next_info.agents:
|
|
agent_brain_info = self.training_buffer[agent_id].last_brain_info
|
|
if agent_brain_info is None:
|
|
agent_brain_info = next_info
|
|
agent_index = agent_brain_info.agents.index(agent_id)
|
|
for i in range(len(next_info.visual_observations)):
|
|
visual_observations[i].append(
|
|
agent_brain_info.visual_observations[i][agent_index]
|
|
)
|
|
vector_observations.append(
|
|
agent_brain_info.vector_observations[agent_index]
|
|
)
|
|
text_observations.append(agent_brain_info.text_observations[agent_index])
|
|
if self.policy.use_recurrent:
|
|
if len(agent_brain_info.memories) > 0:
|
|
memories.append(agent_brain_info.memories[agent_index])
|
|
else:
|
|
memories.append(self.policy.make_empty_memory(1))
|
|
rewards.append(agent_brain_info.rewards[agent_index])
|
|
local_dones.append(agent_brain_info.local_done[agent_index])
|
|
max_reacheds.append(agent_brain_info.max_reached[agent_index])
|
|
agents.append(agent_brain_info.agents[agent_index])
|
|
prev_vector_actions.append(
|
|
agent_brain_info.previous_vector_actions[agent_index]
|
|
)
|
|
prev_text_actions.append(
|
|
agent_brain_info.previous_text_actions[agent_index]
|
|
)
|
|
action_masks.append(agent_brain_info.action_masks[agent_index])
|
|
if self.policy.use_recurrent:
|
|
memories = np.vstack(memories)
|
|
curr_info = BrainInfo(
|
|
visual_observations,
|
|
vector_observations,
|
|
text_observations,
|
|
memories,
|
|
rewards,
|
|
agents,
|
|
local_dones,
|
|
prev_vector_actions,
|
|
prev_text_actions,
|
|
max_reacheds,
|
|
action_masks,
|
|
)
|
|
return curr_info
|
|
|
|
def add_experiences(
|
|
self,
|
|
curr_all_info: AllBrainInfo,
|
|
next_all_info: AllBrainInfo,
|
|
take_action_outputs: ActionInfoOutputs,
|
|
) -> None:
|
|
"""
|
|
Adds experiences to each agent's experience history.
|
|
:param curr_all_info: Dictionary of all current brains and corresponding BrainInfo.
|
|
:param next_all_info: Dictionary of all current brains and corresponding BrainInfo.
|
|
:param take_action_outputs: The outputs of the Policy's get_action method.
|
|
"""
|
|
self.trainer_metrics.start_experience_collection_timer()
|
|
if take_action_outputs:
|
|
self.stats["Policy/Entropy"].append(take_action_outputs["entropy"].mean())
|
|
self.stats["Policy/Learning Rate"].append(
|
|
take_action_outputs["learning_rate"]
|
|
)
|
|
for name, signal in self.policy.reward_signals.items():
|
|
self.stats[signal.value_name].append(
|
|
np.mean(take_action_outputs["value_heads"][name])
|
|
)
|
|
|
|
curr_info = curr_all_info[self.brain_name]
|
|
next_info = next_all_info[self.brain_name]
|
|
|
|
for agent_id in curr_info.agents:
|
|
self.training_buffer[agent_id].last_brain_info = curr_info
|
|
self.training_buffer[
|
|
agent_id
|
|
].last_take_action_outputs = take_action_outputs
|
|
|
|
if curr_info.agents != next_info.agents:
|
|
curr_to_use = self.construct_curr_info(next_info)
|
|
else:
|
|
curr_to_use = curr_info
|
|
|
|
# Evaluate and store the reward signals
|
|
tmp_reward_signal_outs = {}
|
|
for name, signal in self.policy.reward_signals.items():
|
|
tmp_reward_signal_outs[name] = signal.evaluate(curr_to_use, next_info)
|
|
# Store the environment reward
|
|
tmp_environment = np.array(next_info.rewards)
|
|
|
|
rewards_out = AllRewardsOutput(
|
|
reward_signals=tmp_reward_signal_outs, environment=tmp_environment
|
|
)
|
|
|
|
for agent_id in next_info.agents:
|
|
stored_info = self.training_buffer[agent_id].last_brain_info
|
|
stored_take_action_outputs = self.training_buffer[
|
|
agent_id
|
|
].last_take_action_outputs
|
|
if stored_info is not None:
|
|
idx = stored_info.agents.index(agent_id)
|
|
next_idx = next_info.agents.index(agent_id)
|
|
if not stored_info.local_done[idx]:
|
|
for i, _ in enumerate(stored_info.visual_observations):
|
|
self.training_buffer[agent_id]["visual_obs%d" % i].append(
|
|
stored_info.visual_observations[i][idx]
|
|
)
|
|
self.training_buffer[agent_id]["next_visual_obs%d" % i].append(
|
|
next_info.visual_observations[i][next_idx]
|
|
)
|
|
if self.policy.use_vec_obs:
|
|
self.training_buffer[agent_id]["vector_obs"].append(
|
|
stored_info.vector_observations[idx]
|
|
)
|
|
self.training_buffer[agent_id]["next_vector_in"].append(
|
|
next_info.vector_observations[next_idx]
|
|
)
|
|
if self.policy.use_recurrent:
|
|
if stored_info.memories.shape[1] == 0:
|
|
stored_info.memories = np.zeros(
|
|
(len(stored_info.agents), self.policy.m_size)
|
|
)
|
|
self.training_buffer[agent_id]["memory"].append(
|
|
stored_info.memories[idx]
|
|
)
|
|
|
|
self.training_buffer[agent_id]["masks"].append(1.0)
|
|
self.training_buffer[agent_id]["done"].append(
|
|
next_info.local_done[next_idx]
|
|
)
|
|
# Add the outputs of the last eval
|
|
self.add_policy_outputs(stored_take_action_outputs, agent_id, idx)
|
|
# Store action masks if neccessary
|
|
if not self.policy.use_continuous_act:
|
|
self.training_buffer[agent_id]["action_mask"].append(
|
|
stored_info.action_masks[idx], padding_value=1
|
|
)
|
|
self.training_buffer[agent_id]["prev_action"].append(
|
|
stored_info.previous_vector_actions[idx]
|
|
)
|
|
|
|
values = stored_take_action_outputs["value_heads"]
|
|
|
|
# Add the value outputs if needed
|
|
self.add_rewards_outputs(
|
|
rewards_out, values, agent_id, idx, next_idx
|
|
)
|
|
|
|
for name, rewards in self.collected_rewards.items():
|
|
if agent_id not in rewards:
|
|
rewards[agent_id] = 0
|
|
if name == "environment":
|
|
# Report the reward from the environment
|
|
rewards[agent_id] += rewards_out.environment[next_idx]
|
|
else:
|
|
# Report the reward signals
|
|
rewards[agent_id] += rewards_out.reward_signals[
|
|
name
|
|
].scaled_reward[next_idx]
|
|
if not next_info.local_done[next_idx]:
|
|
if agent_id not in self.episode_steps:
|
|
self.episode_steps[agent_id] = 0
|
|
self.episode_steps[agent_id] += 1
|
|
self.trainer_metrics.end_experience_collection_timer()
|
|
|
|
def end_episode(self) -> None:
|
|
"""
|
|
A signal that the Episode has ended. The buffer must be reset.
|
|
Get only called when the academy resets.
|
|
"""
|
|
self.training_buffer.reset_local_buffers()
|
|
for agent_id in self.episode_steps:
|
|
self.episode_steps[agent_id] = 0
|
|
for rewards in self.collected_rewards.values():
|
|
for agent_id in rewards:
|
|
rewards[agent_id] = 0
|
|
|
|
def add_policy_outputs(
|
|
self, take_action_outputs: ActionInfoOutputs, agent_id: str, agent_idx: int
|
|
) -> None:
|
|
"""
|
|
Takes the output of the last action and store it into the training buffer.
|
|
We break this out from add_experiences since it is very highly dependent
|
|
on the type of trainer.
|
|
:param take_action_outputs: The outputs of the Policy's get_action method.
|
|
:param agent_id: the Agent we're adding to.
|
|
:param agent_idx: the index of the Agent agent_id
|
|
"""
|
|
raise UnityTrainerException(
|
|
"The process_experiences method was not implemented."
|
|
)
|
|
|
|
def add_rewards_outputs(
|
|
self,
|
|
rewards_out: AllRewardsOutput,
|
|
values: Dict[str, np.ndarray],
|
|
agent_id: str,
|
|
agent_idx: int,
|
|
agent_next_idx: int,
|
|
) -> None:
|
|
"""
|
|
Takes the value and evaluated rewards output of the last action and store it
|
|
into the training buffer. We break this out from add_experiences since it is very
|
|
highly dependent on the type of trainer.
|
|
:param take_action_outputs: The outputs of the Policy's get_action method.
|
|
:param rewards_dict: Dict of rewards after evaluation
|
|
:param agent_id: the Agent we're adding to.
|
|
:param agent_idx: the index of the Agent agent_id in the current brain info
|
|
:param agent_next_idx: the index of the Agent agent_id in the next brain info
|
|
"""
|
|
raise UnityTrainerException(
|
|
"The process_experiences method was not implemented."
|
|
)
|