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249 行
11 KiB
249 行
11 KiB
# # Unity ML-Agents Toolkit
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# ## ML-Agent Learning (Imitation)
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# Contains an implementation of Behavioral Cloning Algorithm
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import logging
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import os
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import numpy as np
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import tensorflow as tf
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from mlagents.envs import AllBrainInfo
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from mlagents.trainers.bc.policy import BCPolicy
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from mlagents.trainers.buffer import Buffer
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from mlagents.trainers.trainer import UnityTrainerException, Trainer
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logger = logging.getLogger("mlagents.envs")
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class BehavioralCloningTrainer(Trainer):
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"""The ImitationTrainer is an implementation of the imitation learning."""
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def __init__(self, sess, brain, trainer_parameters, training, seed, run_id):
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"""
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Responsible for collecting experiences and training PPO model.
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:param sess: Tensorflow session.
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:param trainer_parameters: The parameters for the trainer (dictionary).
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:param training: Whether the trainer is set for training.
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"""
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super(BehavioralCloningTrainer, self).__init__(sess, brain, trainer_parameters, training, run_id)
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self.param_keys = ['brain_to_imitate', 'batch_size', 'time_horizon', 'graph_scope',
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'summary_freq', 'max_steps', 'batches_per_epoch', 'use_recurrent', 'hidden_units',
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'num_layers', 'sequence_length', 'memory_size']
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for k in self.param_keys:
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if k not in trainer_parameters:
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raise UnityTrainerException("The hyperparameter {0} could not be found for the Imitation trainer of "
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"brain {1}.".format(k, brain.brain_name))
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self.policy = BCPolicy(seed, brain, trainer_parameters, sess)
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self.brain_name = brain.brain_name
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self.brain_to_imitate = trainer_parameters['brain_to_imitate']
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self.batches_per_epoch = trainer_parameters['batches_per_epoch']
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self.n_sequences = max(int(trainer_parameters['batch_size'] / self.policy.sequence_length), 1)
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self.cumulative_rewards = {}
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self.episode_steps = {}
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self.stats = {'losses': [], 'episode_length': [], 'cumulative_reward': []}
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self.training_buffer = Buffer()
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self.summary_path = trainer_parameters['summary_path']
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if not os.path.exists(self.summary_path):
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os.makedirs(self.summary_path)
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self.summary_writer = tf.summary.FileWriter(self.summary_path)
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def __str__(self):
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return '''Hyperparameters for the Imitation Trainer of brain {0}: \n{1}'''.format(
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self.brain_name, '\n'.join(['\t{0}:\t{1}'.format(x, self.trainer_parameters[x]) for x in self.param_keys]))
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@property
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def parameters(self):
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"""
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Returns the trainer parameters of the trainer.
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"""
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return self.trainer_parameters
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@property
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def get_max_steps(self):
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"""
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Returns the maximum number of steps. Is used to know when the trainer should be stopped.
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:return: The maximum number of steps of the trainer
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"""
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return float(self.trainer_parameters['max_steps'])
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@property
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def get_step(self):
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"""
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Returns the number of steps the trainer has performed
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:return: the step count of the trainer
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"""
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return self.policy.get_current_step()
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@property
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def get_last_reward(self):
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"""
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Returns the last reward the trainer has had
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:return: the new last reward
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"""
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if len(self.stats['cumulative_reward']) > 0:
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return np.mean(self.stats['cumulative_reward'])
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else:
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return 0
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def increment_step_and_update_last_reward(self):
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"""
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Increment the step count of the trainer and Updates the last reward
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"""
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self.policy.increment_step()
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return
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def take_action(self, all_brain_info: AllBrainInfo):
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"""
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Decides actions using policy given current brain info.
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:param all_brain_info: AllBrainInfo from environment.
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:return: a tuple containing action, memories, values and an object
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to be passed to add experiences
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"""
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if len(all_brain_info[self.brain_name].agents) == 0:
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return [], [], [], None, None
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agent_brain = all_brain_info[self.brain_name]
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run_out = self.policy.evaluate(agent_brain)
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if self.policy.use_recurrent:
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return run_out['action'], run_out['memory_out'], None, None, None
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else:
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return run_out['action'], None, None, None, None
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def add_experiences(self, curr_info: AllBrainInfo, next_info: AllBrainInfo, take_action_outputs):
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"""
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Adds experiences to each agent's experience history.
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:param curr_info: Current AllBrainInfo (Dictionary of all current brains and corresponding BrainInfo).
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:param next_info: Next AllBrainInfo (Dictionary of all current brains and corresponding BrainInfo).
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:param take_action_outputs: The outputs of the take action method.
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"""
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# Used to collect teacher experience into training buffer
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info_teacher = curr_info[self.brain_to_imitate]
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next_info_teacher = next_info[self.brain_to_imitate]
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for agent_id in info_teacher.agents:
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self.training_buffer[agent_id].last_brain_info = info_teacher
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for agent_id in next_info_teacher.agents:
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stored_info_teacher = self.training_buffer[agent_id].last_brain_info
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if stored_info_teacher is None:
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continue
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else:
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idx = stored_info_teacher.agents.index(agent_id)
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next_idx = next_info_teacher.agents.index(agent_id)
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if stored_info_teacher.text_observations[idx] != "":
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info_teacher_record, info_teacher_reset = \
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stored_info_teacher.text_observations[idx].lower().split(",")
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next_info_teacher_record, next_info_teacher_reset = next_info_teacher.text_observations[idx].\
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lower().split(",")
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if next_info_teacher_reset == "true":
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self.training_buffer.reset_update_buffer()
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else:
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info_teacher_record, next_info_teacher_record = "true", "true"
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if info_teacher_record == "true" and next_info_teacher_record == "true":
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if not stored_info_teacher.local_done[idx]:
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for i in range(self.policy.vis_obs_size):
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self.training_buffer[agent_id]['visual_obs%d' % i]\
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.append(stored_info_teacher.visual_observations[i][idx])
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if self.policy.use_vec_obs:
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self.training_buffer[agent_id]['vector_obs']\
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.append(stored_info_teacher.vector_observations[idx])
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if self.policy.use_recurrent:
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if stored_info_teacher.memories.shape[1] == 0:
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stored_info_teacher.memories = np.zeros((len(stored_info_teacher.agents),
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self.policy.m_size))
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self.training_buffer[agent_id]['memory'].append(stored_info_teacher.memories[idx])
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self.training_buffer[agent_id]['actions'].append(next_info_teacher.
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previous_vector_actions[next_idx])
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info_student = curr_info[self.brain_name]
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next_info_student = next_info[self.brain_name]
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for agent_id in info_student.agents:
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self.training_buffer[agent_id].last_brain_info = info_student
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# Used to collect information about student performance.
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for agent_id in next_info_student.agents:
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stored_info_student = self.training_buffer[agent_id].last_brain_info
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if stored_info_student is None:
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continue
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else:
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next_idx = next_info_student.agents.index(agent_id)
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if agent_id not in self.cumulative_rewards:
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self.cumulative_rewards[agent_id] = 0
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self.cumulative_rewards[agent_id] += next_info_student.rewards[next_idx]
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if not next_info_student.local_done[next_idx]:
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if agent_id not in self.episode_steps:
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self.episode_steps[agent_id] = 0
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self.episode_steps[agent_id] += 1
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def process_experiences(self, current_info: AllBrainInfo, next_info: AllBrainInfo):
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"""
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Checks agent histories for processing condition, and processes them as necessary.
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Processing involves calculating value and advantage targets for model updating step.
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:param current_info: Current AllBrainInfo
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:param next_info: Next AllBrainInfo
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"""
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info_teacher = next_info[self.brain_to_imitate]
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for l in range(len(info_teacher.agents)):
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teacher_action_list = len(self.training_buffer[info_teacher.agents[l]]['actions'])
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horizon_reached = teacher_action_list > self.trainer_parameters['time_horizon']
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teacher_filled = len(self.training_buffer[info_teacher.agents[l]]['actions']) > 0
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if ((info_teacher.local_done[l] or horizon_reached) and teacher_filled):
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agent_id = info_teacher.agents[l]
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self.training_buffer.append_update_buffer(
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agent_id, batch_size=None, training_length=self.policy.sequence_length)
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self.training_buffer[agent_id].reset_agent()
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info_student = next_info[self.brain_name]
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for l in range(len(info_student.agents)):
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if info_student.local_done[l]:
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agent_id = info_student.agents[l]
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self.stats['cumulative_reward'].append(
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self.cumulative_rewards.get(agent_id, 0))
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self.stats['episode_length'].append(
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self.episode_steps.get(agent_id, 0))
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self.cumulative_rewards[agent_id] = 0
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self.episode_steps[agent_id] = 0
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def end_episode(self):
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"""
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A signal that the Episode has ended. The buffer must be reset.
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Get only called when the academy resets.
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"""
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self.training_buffer.reset_all()
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for agent_id in self.cumulative_rewards:
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self.cumulative_rewards[agent_id] = 0
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for agent_id in self.episode_steps:
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self.episode_steps[agent_id] = 0
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def is_ready_update(self):
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"""
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Returns whether or not the trainer has enough elements to run update model
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:return: A boolean corresponding to whether or not update_model() can be run
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"""
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return len(self.training_buffer.update_buffer['actions']) > self.n_sequences
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def update_policy(self):
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"""
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Updates the policy.
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"""
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self.training_buffer.update_buffer.shuffle()
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batch_losses = []
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num_batches = min(len(self.training_buffer.update_buffer['actions']) //
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self.n_sequences, self.batches_per_epoch)
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for i in range(num_batches):
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buffer = self.training_buffer.update_buffer
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start = i * self.n_sequences
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end = (i + 1) * self.n_sequences
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mini_batch = buffer.make_mini_batch(start, end)
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run_out = self.policy.update(mini_batch, self.n_sequences)
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loss = run_out['policy_loss']
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batch_losses.append(loss)
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if len(batch_losses) > 0:
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self.stats['losses'].append(np.mean(batch_losses))
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else:
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self.stats['losses'].append(0)
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