Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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66 行
1.6 KiB

using UnityEngine;
using MLAgentsExamples;
public class CubeWarArea : Area
{
[HideInInspector]
public SmallCubeAgent[] smallAgents;
[HideInInspector]
public LargeCubeAgent[] largeAgents;
public float range;
void Start()
{
range = 1.0f;
smallAgents = GetComponentsInChildren<SmallCubeAgent>();
largeAgents = GetComponentsInChildren<LargeCubeAgent>();
}
public void AgentDied()
{
bool smallAlive = false;
foreach (var smallAgent in smallAgents)
{
if (!smallAgent.IsDead())
{
smallAlive = true;
}
}
bool largeAlive = false;
foreach (var largeAgent in largeAgents)
{
if (!largeAgent.IsDead())
{
largeAlive = true;
}
}
if (!smallAlive)
{
foreach (var smallAgent in smallAgents)
{
smallAgent.SetReward(-1.0f);
smallAgent.EndEpisode();
}
foreach (var largeAgent in largeAgents)
{
largeAgent.SetReward(1.0f);
largeAgent.EndEpisode();
}
}
else if (!largeAlive)
{
foreach (var smallAgent in smallAgents)
{
smallAgent.SetReward(1.0f);
smallAgent.EndEpisode();
}
foreach (var largeAgent in largeAgents)
{
largeAgent.SetReward(-1.0f);
largeAgent.EndEpisode();
}
}
}
}