您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
36 行
1.0 KiB
36 行
1.0 KiB
using System;
|
|
using UnityEngine;
|
|
|
|
namespace MLAgents.Sensor
|
|
{
|
|
/// <summary>
|
|
/// Editor components for creating Sensors. Generally an ISensor implementation should have a corresponding
|
|
/// SensorComponent to create it.
|
|
/// </summary>
|
|
public abstract class SensorComponent : MonoBehaviour
|
|
{
|
|
/// <summary>
|
|
/// Create the ISensor. This is called by the Agent when it is initialized.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public abstract ISensor CreateSensor();
|
|
|
|
/// <summary>
|
|
/// Returns the shape of the sensor observations that will be created.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
public abstract int[] GetObservationShape();
|
|
|
|
public virtual bool IsVisual()
|
|
{
|
|
var shape = GetObservationShape();
|
|
return shape.Length == 3;
|
|
}
|
|
|
|
public virtual bool IsVector()
|
|
{
|
|
var shape = GetObservationShape();
|
|
return shape.Length == 1;
|
|
}
|
|
}
|
|
}
|