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140 行
4.3 KiB
140 行
4.3 KiB
using System.IO;
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using System.IO.Abstractions;
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using Google.Protobuf;
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using UnityEngine;
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namespace MLAgents
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{
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/// <summary>
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/// Responsible for writing demonstration data to file.
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/// </summary>
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public class DemonstrationStore
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{
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public const int MetaDataBytes = 32; // Number of bytes allocated to metadata in demo file.
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readonly IFileSystem m_FileSystem;
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const string k_DemoDirecory = "Assets/Demonstrations/";
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const string k_ExtensionType = ".demo";
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string m_FilePath;
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DemonstrationMetaData m_MetaData;
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Stream m_Writer;
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float m_CumulativeReward;
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public DemonstrationStore(IFileSystem fileSystem)
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{
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if (fileSystem != null)
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{
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m_FileSystem = fileSystem;
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}
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else
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{
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m_FileSystem = new FileSystem();
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}
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}
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/// <summary>
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/// Initializes the Demonstration Store, and writes initial data.
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/// </summary>
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public void Initialize(
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string demonstrationName, BrainParameters brainParameters, string brainName)
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{
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CreateDirectory();
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CreateDemonstrationFile(demonstrationName);
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WriteBrainParameters(brainName, brainParameters);
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}
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/// <summary>
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/// Checks for the existence of the Demonstrations directory
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/// and creates it if it does not exist.
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/// </summary>
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void CreateDirectory()
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{
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if (!m_FileSystem.Directory.Exists(k_DemoDirecory))
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{
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m_FileSystem.Directory.CreateDirectory(k_DemoDirecory);
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}
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}
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/// <summary>
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/// Creates demonstration file.
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/// </summary>
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void CreateDemonstrationFile(string demonstrationName)
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{
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// Creates demonstration file.
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var literalName = demonstrationName;
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m_FilePath = k_DemoDirecory + literalName + k_ExtensionType;
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var uniqueNameCounter = 0;
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while (m_FileSystem.File.Exists(m_FilePath))
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{
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literalName = demonstrationName + "_" + uniqueNameCounter;
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m_FilePath = k_DemoDirecory + literalName + k_ExtensionType;
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uniqueNameCounter++;
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}
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m_Writer = m_FileSystem.File.Create(m_FilePath);
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m_MetaData = new DemonstrationMetaData { demonstrationName = demonstrationName };
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var metaProto = m_MetaData.ToProto();
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metaProto.WriteDelimitedTo(m_Writer);
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}
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/// <summary>
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/// Writes brain parameters to file.
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/// </summary>
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void WriteBrainParameters(string brainName, BrainParameters brainParameters)
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{
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// Writes BrainParameters to file.
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m_Writer.Seek(MetaDataBytes + 1, 0);
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var brainProto = brainParameters.ToProto(brainName, false);
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brainProto.WriteDelimitedTo(m_Writer);
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}
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/// <summary>
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/// Write AgentInfo experience to file.
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/// </summary>
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public void Record(AgentInfo info)
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{
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// Increment meta-data counters.
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m_MetaData.numberExperiences++;
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m_CumulativeReward += info.reward;
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if (info.done)
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{
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EndEpisode();
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}
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// Write AgentInfo to file.
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var agentProto = info.ToInfoActionPairProto();
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agentProto.WriteDelimitedTo(m_Writer);
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}
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/// <summary>
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/// Performs all clean-up necessary
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/// </summary>
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public void Close()
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{
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EndEpisode();
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m_MetaData.meanReward = m_CumulativeReward / m_MetaData.numberEpisodes;
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WriteMetadata();
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m_Writer.Close();
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}
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/// <summary>
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/// Performs necessary episode-completion steps.
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/// </summary>
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void EndEpisode()
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{
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m_MetaData.numberEpisodes += 1;
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}
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/// <summary>
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/// Writes meta-data.
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/// </summary>
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void WriteMetadata()
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{
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var metaProto = m_MetaData.ToProto();
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var metaProtoBytes = metaProto.ToByteArray();
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m_Writer.Write(metaProtoBytes, 0, metaProtoBytes.Length);
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m_Writer.Seek(0, 0);
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metaProto.WriteDelimitedTo(m_Writer);
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}
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}
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}
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