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125 行
3.5 KiB
125 行
3.5 KiB
using UnityEngine;
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public class HitWall : MonoBehaviour
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{
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public GameObject areaObject;
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public int lastAgentHit;
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TennisArea m_Area;
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TennisAgent m_AgentA;
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TennisAgent m_AgentB;
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// Use this for initialization
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void Start()
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{
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m_Area = areaObject.GetComponent<TennisArea>();
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m_AgentA = m_Area.agentA.GetComponent<TennisAgent>();
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m_AgentB = m_Area.agentB.GetComponent<TennisAgent>();
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}
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void OnTriggerExit(Collider other)
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{
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if (other.name == "over")
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{
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if (lastAgentHit == 0)
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{
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m_AgentA.AddReward(0.1f);
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}
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else
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{
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m_AgentB.AddReward(0.1f);
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}
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lastAgentHit = 0;
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}
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}
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void OnCollisionEnter(Collision collision)
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{
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if (collision.gameObject.CompareTag("iWall"))
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{
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if (collision.gameObject.name == "wallA")
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{
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if (lastAgentHit == 0)
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{
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m_AgentA.AddReward(-0.01f);
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m_AgentB.SetReward(0);
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m_AgentB.score += 1;
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}
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else
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{
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m_AgentA.SetReward(0);
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m_AgentB.AddReward(-0.01f);
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m_AgentA.score += 1;
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}
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}
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else if (collision.gameObject.name == "wallB")
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{
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if (lastAgentHit == 0)
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{
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m_AgentA.AddReward(-0.01f);
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m_AgentB.SetReward(0);
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m_AgentB.score += 1;
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}
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else
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{
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m_AgentA.SetReward(0);
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m_AgentB.AddReward(-0.01f);
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m_AgentA.score += 1;
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}
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}
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else if (collision.gameObject.name == "floorA")
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{
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if (lastAgentHit == 0 || lastAgentHit == -1)
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{
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m_AgentA.AddReward(-0.01f);
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m_AgentB.SetReward(0);
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m_AgentB.score += 1;
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}
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else
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{
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m_AgentA.AddReward(-0.01f);
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m_AgentB.SetReward(0);
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m_AgentB.score += 1;
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}
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}
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else if (collision.gameObject.name == "floorB")
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{
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if (lastAgentHit == 1 || lastAgentHit == -1)
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{
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m_AgentA.SetReward(0);
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m_AgentB.AddReward(-0.01f);
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m_AgentA.score += 1;
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}
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else
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{
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m_AgentA.SetReward(0);
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m_AgentB.AddReward(-0.01f);
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m_AgentA.score += 1;
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}
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}
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else if (collision.gameObject.name == "net")
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{
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if (lastAgentHit == 0)
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{
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m_AgentA.AddReward(-0.01f);
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m_AgentB.SetReward(0);
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m_AgentB.score += 1;
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}
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else
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{
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m_AgentA.SetReward(0);
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m_AgentB.AddReward(-0.01f);
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m_AgentA.score += 1;
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}
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}
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m_AgentA.Done();
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m_AgentB.Done();
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m_Area.MatchReset();
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}
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if (collision.gameObject.CompareTag("agent"))
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{
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lastAgentHit = collision.gameObject.name == "AgentA" ? 0 : 1;
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}
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}
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}
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