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38 行
1.2 KiB
38 行
1.2 KiB
using UnityEditor;
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using Unity.MLAgents.Integrations.Match3;
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namespace Unity.MLAgents.Editor
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{
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[CustomEditor(typeof(Match3ActuatorComponent), editorForChildClasses: true)]
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[CanEditMultipleObjects]
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internal class Match3ActuatorComponentEditor : UnityEditor.Editor
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{
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public override void OnInspectorGUI()
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{
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var so = serializedObject;
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so.Update();
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// Drawing the RenderTextureComponent
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EditorGUI.BeginChangeCheck();
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EditorGUI.BeginDisabledGroup(!EditorUtilities.CanUpdateModelProperties());
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{
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EditorGUILayout.PropertyField(so.FindProperty("m_ActuatorName"), true);
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EditorGUILayout.PropertyField(so.FindProperty("m_RandomSeed"), true);
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}
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EditorGUI.EndDisabledGroup();
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EditorGUILayout.PropertyField(so.FindProperty("m_ForceHeuristic"), true);
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var requireSensorUpdate = EditorGUI.EndChangeCheck();
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so.ApplyModifiedProperties();
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if (requireSensorUpdate)
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{
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UpdateActuator();
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}
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}
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void UpdateActuator()
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{
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}
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}
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}
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