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51 行
1.5 KiB
51 行
1.5 KiB
from abc import ABC, abstractmethod
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from enum import IntEnum
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class SideChannelType(IntEnum):
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FloatProperties = 1
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EngineSettings = 2
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# Raw bytes channels should start here to avoid conflicting with other
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# Unity ones.
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RawBytesChannelStart = 1000
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# custom side channels should start here to avoid conflicting with Unity
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# ones.
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UserSideChannelStart = 2000
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class SideChannel(ABC):
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"""
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The side channel just get access to a bytes buffer that will be shared
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between C# and Python. For example, We will create a specific side channel
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for properties that will be a list of string (fixed size) to float number,
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that can be modified by both C# and Python. All side channels are passed
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to the Env object at construction.
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"""
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def __init__(self):
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self.message_queue = []
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def queue_message_to_send(self, data: bytearray) -> None:
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"""
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Queues a message to be sent by the environment at the next call to
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step.
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"""
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self.message_queue.append(data)
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@abstractmethod
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def on_message_received(self, data: bytes) -> None:
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"""
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Is called by the environment to the side channel. Can be called
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multiple times per step if multiple messages are meant for that
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SideChannel.
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"""
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pass
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@property
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@abstractmethod
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def channel_type(self) -> int:
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"""
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:return:The type of side channel used. Will influence how the data is
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processed in the environment.
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"""
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pass
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