Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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import unittest.mock as mock
import pytest
import mlagents.trainers.tests.mock_brain as mb
import numpy as np
import yaml
import os
from mlagents.trainers.ppo.policy import PPOPolicy
@pytest.fixture
def dummy_config():
return yaml.safe_load(
"""
trainer: ppo
batch_size: 32
beta: 5.0e-3
buffer_size: 512
epsilon: 0.2
hidden_units: 128
lambd: 0.95
learning_rate: 3.0e-4
max_steps: 5.0e4
normalize: true
num_epoch: 5
num_layers: 2
time_horizon: 64
sequence_length: 64
summary_freq: 1000
use_recurrent: false
memory_size: 8
pretraining:
demo_path: ./demos/ExpertPyramid.demo
strength: 1.0
steps: 10000000
reward_signals:
extrinsic:
strength: 1.0
gamma: 0.99
"""
)
def create_ppo_policy_with_bc_mock(
mock_env, mock_brain, dummy_config, use_rnn, demo_file
):
mock_braininfo = mb.create_mock_braininfo(num_agents=12, num_vector_observations=8)
mb.setup_mock_unityenvironment(mock_env, mock_brain, mock_braininfo)
env = mock_env()
trainer_parameters = dummy_config
model_path = env.brain_names[0]
trainer_parameters["model_path"] = model_path
trainer_parameters["keep_checkpoints"] = 3
trainer_parameters["use_recurrent"] = use_rnn
trainer_parameters["pretraining"]["demo_path"] = (
os.path.dirname(os.path.abspath(__file__)) + "/" + demo_file
)
policy = PPOPolicy(0, mock_brain, trainer_parameters, False, False)
return env, policy
# Test default values
@mock.patch("mlagents.envs.UnityEnvironment")
def test_bcmodule_defaults(mock_env, dummy_config):
# See if default values match
mock_brain = mb.create_mock_3dball_brain()
env, policy = create_ppo_policy_with_bc_mock(
mock_env, mock_brain, dummy_config, False, "test.demo"
)
assert policy.bc_module.num_epoch == dummy_config["num_epoch"]
assert policy.bc_module.batch_size == dummy_config["batch_size"]
env.close()
# Assign strange values and see if it overrides properly
dummy_config["pretraining"]["num_epoch"] = 100
dummy_config["pretraining"]["batch_size"] = 10000
env, policy = create_ppo_policy_with_bc_mock(
mock_env, mock_brain, dummy_config, False, "test.demo"
)
assert policy.bc_module.num_epoch == 100
assert policy.bc_module.batch_size == 10000
env.close()
# Test with continuous control env and vector actions
@mock.patch("mlagents.envs.UnityEnvironment")
def test_bcmodule_update(mock_env, dummy_config):
mock_brain = mb.create_mock_3dball_brain()
env, policy = create_ppo_policy_with_bc_mock(
mock_env, mock_brain, dummy_config, False, "test.demo"
)
stats = policy.bc_module.update()
for _, item in stats.items():
assert isinstance(item, np.float32)
env.close()
# Test with RNN
@mock.patch("mlagents.envs.UnityEnvironment")
def test_bcmodule_rnn_update(mock_env, dummy_config):
mock_brain = mb.create_mock_3dball_brain()
env, policy = create_ppo_policy_with_bc_mock(
mock_env, mock_brain, dummy_config, True, "test.demo"
)
stats = policy.bc_module.update()
for _, item in stats.items():
assert isinstance(item, np.float32)
env.close()
# Test with discrete control and visual observations
@mock.patch("mlagents.envs.UnityEnvironment")
def test_bcmodule_dc_visual_update(mock_env, dummy_config):
mock_brain = mb.create_mock_banana_brain()
env, policy = create_ppo_policy_with_bc_mock(
mock_env, mock_brain, dummy_config, False, "testdcvis.demo"
)
stats = policy.bc_module.update()
for _, item in stats.items():
assert isinstance(item, np.float32)
env.close()
# Test with discrete control, visual observations and RNN
@mock.patch("mlagents.envs.UnityEnvironment")
def test_bcmodule_rnn_dc_update(mock_env, dummy_config):
mock_brain = mb.create_mock_banana_brain()
env, policy = create_ppo_policy_with_bc_mock(
mock_env, mock_brain, dummy_config, True, "testdcvis.demo"
)
stats = policy.bc_module.update()
for _, item in stats.items():
assert isinstance(item, np.float32)
env.close()
if __name__ == "__main__":
pytest.main()