Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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238 行
9.4 KiB

using System;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
namespace MLAgents.SideChannels
{
/// <summary>
/// Collection of static utilities for managing the registering/unregistering of
/// <see cref="SideChannels"/> and the sending/receiving of messages for all the channels.
/// </summary>
public static class SideChannelUtils
{
private static Dictionary<Guid, SideChannel> RegisteredChannels = new Dictionary<Guid, SideChannel>();
private struct CachedSideChannelMessage
{
public Guid ChannelId;
public byte[] Message;
}
private static Queue<CachedSideChannelMessage> m_CachedMessages = new Queue<CachedSideChannelMessage>();
/// <summary>
/// Registers a side channel to the communicator. The side channel will exchange
/// messages with its Python equivalent.
/// </summary>
/// <param name="sideChannel"> The side channel to be registered.</param>
public static void RegisterSideChannel(SideChannel sideChannel)
{
var channelId = sideChannel.ChannelId;
if (RegisteredChannels.ContainsKey(channelId))
{
throw new UnityAgentsException(string.Format(
"A side channel with type index {0} is already registered. You cannot register multiple " +
"side channels of the same id.", channelId));
}
// Process any messages that we've already received for this channel ID.
var numMessages = m_CachedMessages.Count;
for (int i = 0; i < numMessages; i++)
{
var cachedMessage = m_CachedMessages.Dequeue();
if (channelId == cachedMessage.ChannelId)
{
using (var incomingMsg = new IncomingMessage(cachedMessage.Message))
{
sideChannel.OnMessageReceived(incomingMsg);
}
}
else
{
m_CachedMessages.Enqueue(cachedMessage);
}
}
RegisteredChannels.Add(channelId, sideChannel);
}
/// <summary>
/// Unregisters a side channel from the communicator.
/// </summary>
/// <param name="sideChannel"> The side channel to be unregistered.</param>
public static void UnregisterSideChannel(SideChannel sideChannel)
{
if (RegisteredChannels.ContainsKey(sideChannel.ChannelId))
{
RegisteredChannels.Remove(sideChannel.ChannelId);
}
}
/// <summary>
/// Unregisters all the side channels from the communicator.
/// </summary>
public static void UnregisterAllSideChannels()
{
RegisteredChannels = new Dictionary<Guid, SideChannel>();
}
/// <summary>
/// Returns the SideChannel of Type T if there is one registered, or null if it doesn't.
/// If there are multiple SideChannels of the same type registered, the returned instance is arbitrary.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static T GetSideChannel<T>() where T: SideChannel
{
foreach (var sc in RegisteredChannels.Values)
{
if (sc.GetType() == typeof(T))
{
return (T) sc;
}
}
return null;
}
/// <summary>
/// Returns all SideChannels of Type T that are registered. Use <see cref="GetSideChannel{T}()"/> if possible,
/// as that does not make any memory allocations.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
public static List<T> GetSideChannels<T>() where T: SideChannel
{
var output = new List<T>();
foreach (var sc in RegisteredChannels.Values)
{
if (sc.GetType() == typeof(T))
{
output.Add((T) sc);
}
}
return output;
}
/// <summary>
/// Grabs the messages that the registered side channels will send to Python at the current step
/// into a singe byte array.
/// </summary>
/// <returns></returns>
internal static byte[] GetSideChannelMessage()
{
return GetSideChannelMessage(RegisteredChannels);
}
/// <summary>
/// Grabs the messages that the registered side channels will send to Python at the current step
/// into a singe byte array.
/// </summary>
/// <param name="sideChannels"> A dictionary of channel type to channel.</param>
/// <returns></returns>
internal static byte[] GetSideChannelMessage(Dictionary<Guid, SideChannel> sideChannels)
{
using (var memStream = new MemoryStream())
{
using (var binaryWriter = new BinaryWriter(memStream))
{
foreach (var sideChannel in sideChannels.Values)
{
var messageList = sideChannel.MessageQueue;
foreach (var message in messageList)
{
binaryWriter.Write(sideChannel.ChannelId.ToByteArray());
binaryWriter.Write(message.Length);
binaryWriter.Write(message);
}
sideChannel.MessageQueue.Clear();
}
return memStream.ToArray();
}
}
}
/// <summary>
/// Separates the data received from Python into individual messages for each registered side channel.
/// </summary>
/// <param name="dataReceived">The byte array of data received from Python.</param>
internal static void ProcessSideChannelData(byte[] dataReceived)
{
ProcessSideChannelData(RegisteredChannels, dataReceived);
}
/// <summary>
/// Separates the data received from Python into individual messages for each registered side channel.
/// </summary>
/// <param name="sideChannels">A dictionary of channel type to channel.</param>
/// <param name="dataReceived">The byte array of data received from Python.</param>
internal static void ProcessSideChannelData(Dictionary<Guid, SideChannel> sideChannels, byte[] dataReceived)
{
while (m_CachedMessages.Count != 0)
{
var cachedMessage = m_CachedMessages.Dequeue();
if (sideChannels.ContainsKey(cachedMessage.ChannelId))
{
using (var incomingMsg = new IncomingMessage(cachedMessage.Message))
{
sideChannels[cachedMessage.ChannelId].OnMessageReceived(incomingMsg);
}
}
else
{
Debug.Log(string.Format(
"Unknown side channel data received. Channel Id is "
+ ": {0}", cachedMessage.ChannelId));
}
}
if (dataReceived.Length == 0)
{
return;
}
using (var memStream = new MemoryStream(dataReceived))
{
using (var binaryReader = new BinaryReader(memStream))
{
while (memStream.Position < memStream.Length)
{
Guid channelId = Guid.Empty;
byte[] message = null;
try
{
channelId = new Guid(binaryReader.ReadBytes(16));
var messageLength = binaryReader.ReadInt32();
message = binaryReader.ReadBytes(messageLength);
}
catch (Exception ex)
{
throw new UnityAgentsException(
"There was a problem reading a message in a SideChannel. Please make sure the " +
"version of MLAgents in Unity is compatible with the Python version. Original error : "
+ ex.Message);
}
if (sideChannels.ContainsKey(channelId))
{
using (var incomingMsg = new IncomingMessage(message))
{
sideChannels[channelId].OnMessageReceived(incomingMsg);
}
}
else
{
// Don't recognize this ID, but cache it in case the SideChannel that can handle
// it is registered before the next call to ProcessSideChannelData.
m_CachedMessages.Enqueue(new CachedSideChannelMessage
{
ChannelId = channelId,
Message = message
});
}
}
}
}
}
}
}