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44 行
1.8 KiB
44 行
1.8 KiB
using System.Collections.Generic;
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using System;
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namespace MLAgents.SideChannels
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{
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/// <summary>
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/// Side channels provide an alternative mechanism of sending/receiving data from Unity
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/// to Python that is outside of the traditional machine learning loop. ML-Agents provides
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/// some specific implementations of side channels, but users can create their own.
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/// </summary>
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public abstract class SideChannel
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{
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// The list of messages (byte arrays) that need to be sent to Python via the communicator.
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// Should only ever be read and cleared by a ICommunicator object.
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internal List<byte[]> MessageQueue = new List<byte[]>();
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/// <summary>
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/// An int identifier for the SideChannel. Ensures that there is only ever one side channel
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/// of each type. Ensure the Unity side channels will be linked to their Python equivalent.
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/// </summary>
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/// <returns> The integer identifier of the SideChannel.</returns>
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public Guid ChannelId
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{
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get;
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protected set;
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}
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/// <summary>
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/// Is called by the communicator every time a message is received from Python by the SideChannel.
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/// Can be called multiple times per simulation step if multiple messages were sent.
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/// </summary>
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/// <param name="msg">The incoming message.</param>
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public abstract void OnMessageReceived(IncomingMessage msg);
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/// <summary>
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/// Queues a message to be sent to Python during the next simulation step.
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/// </summary>
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/// <param name="msg"> The byte array of data to be sent to Python.</param>
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protected void QueueMessageToSend(OutgoingMessage msg)
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{
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MessageQueue.Add(msg.ToByteArray());
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}
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}
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}
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