Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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44 行
1.5 KiB

using UnityEngine;
using UnityEditor;
using Unity.MLAgents.Sensors;
namespace Unity.MLAgents.Editor
{
[CustomEditor(typeof(RenderTextureSensorComponent))]
[CanEditMultipleObjects]
internal class RenderTextureSensorComponentEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
var so = serializedObject;
so.Update();
// Drawing the RenderTextureComponent
EditorGUI.BeginChangeCheck();
EditorGUI.BeginDisabledGroup(!EditorUtilities.CanUpdateModelProperties());
{
EditorGUILayout.PropertyField(so.FindProperty("m_RenderTexture"), true);
EditorGUILayout.PropertyField(so.FindProperty("m_SensorName"), true);
EditorGUILayout.PropertyField(so.FindProperty("m_Grayscale"), true);
EditorGUILayout.PropertyField(so.FindProperty("m_ObservationStacks"), true);
}
EditorGUI.EndDisabledGroup();
EditorGUILayout.PropertyField(so.FindProperty("m_Compression"), true);
var requireSensorUpdate = EditorGUI.EndChangeCheck();
so.ApplyModifiedProperties();
if (requireSensorUpdate)
{
UpdateSensor();
}
}
void UpdateSensor()
{
var sensorComponent = serializedObject.targetObject as RenderTextureSensorComponent;
sensorComponent?.UpdateSensor();
}
}
}