您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
143 行
4.2 KiB
143 行
4.2 KiB
using System.Collections.Generic;
|
|
using System;
|
|
using System.Collections;
|
|
using Unity.MLAgents.Actuators;
|
|
using Unity.MLAgents.Sensors;
|
|
|
|
namespace Unity.MLAgents.Policies
|
|
{
|
|
/// <summary>
|
|
/// The Heuristic Policy uses a hard-coded Heuristic method
|
|
/// to take decisions each time the RequestDecision method is
|
|
/// called.
|
|
/// </summary>
|
|
internal class HeuristicPolicy : IPolicy
|
|
{
|
|
ActuatorManager m_ActuatorManager;
|
|
ActionBuffers m_ActionBuffers;
|
|
bool m_Done;
|
|
bool m_DecisionRequested;
|
|
|
|
ObservationWriter m_ObservationWriter = new ObservationWriter();
|
|
NullList m_NullList = new NullList();
|
|
|
|
|
|
/// <inheritdoc />
|
|
public HeuristicPolicy(ActuatorManager actuatorManager, ActionSpec actionSpec)
|
|
{
|
|
m_ActuatorManager = actuatorManager;
|
|
var numContinuousActions = actionSpec.NumContinuousActions;
|
|
var numDiscreteActions = actionSpec.NumDiscreteActions;
|
|
var continuousDecision = new ActionSegment<float>(new float[numContinuousActions], 0, numContinuousActions);
|
|
var discreteDecision = new ActionSegment<int>(new int[numDiscreteActions], 0, numDiscreteActions);
|
|
m_ActionBuffers = new ActionBuffers(continuousDecision, discreteDecision);
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public void RequestDecision(AgentInfo info, List<ISensor> sensors)
|
|
{
|
|
StepSensors(sensors);
|
|
m_Done = info.done;
|
|
m_DecisionRequested = true;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
public ref readonly ActionBuffers DecideAction()
|
|
{
|
|
if (!m_Done && m_DecisionRequested)
|
|
{
|
|
m_ActionBuffers.Clear();
|
|
m_ActuatorManager.ApplyHeuristic(m_ActionBuffers);
|
|
}
|
|
m_DecisionRequested = false;
|
|
return ref m_ActionBuffers;
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Trivial implementation of the IList interface that does nothing.
|
|
/// This is only used for "writing" observations that we will discard.
|
|
/// </summary>
|
|
internal class NullList : IList<float>
|
|
{
|
|
public IEnumerator<float> GetEnumerator()
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
IEnumerator IEnumerable.GetEnumerator()
|
|
{
|
|
return GetEnumerator();
|
|
}
|
|
|
|
public void Add(float item)
|
|
{
|
|
}
|
|
|
|
public void Clear()
|
|
{
|
|
}
|
|
|
|
public bool Contains(float item)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
public void CopyTo(float[] array, int arrayIndex)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
|
|
public bool Remove(float item)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
public int Count { get; }
|
|
public bool IsReadOnly { get; }
|
|
public int IndexOf(float item)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
public void Insert(int index, float item)
|
|
{
|
|
}
|
|
|
|
public void RemoveAt(int index)
|
|
{
|
|
}
|
|
|
|
public float this[int index]
|
|
{
|
|
get { return 0.0f; }
|
|
set { }
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Run ISensor.Write or ISensor.GetCompressedObservation for each sensor
|
|
/// The output is currently unused, but this makes the sensor usage consistent
|
|
/// between training and inference.
|
|
/// </summary>
|
|
/// <param name="sensors"></param>
|
|
void StepSensors(List<ISensor> sensors)
|
|
{
|
|
foreach (var sensor in sensors)
|
|
{
|
|
if (sensor.GetCompressionSpec().SensorCompressionType == SensorCompressionType.None)
|
|
{
|
|
m_ObservationWriter.SetTarget(m_NullList, sensor.GetObservationSpec(), 0);
|
|
sensor.Write(m_ObservationWriter);
|
|
}
|
|
else
|
|
{
|
|
sensor.GetCompressedObservation();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|