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Training ML-Agents
Table of Contents
For a broad overview of reinforcement learning, imitation learning and all the training scenarios, methods and options within the ML-Agents Toolkit, see ML-Agents Toolkit Overview.
Once your learning environment has been created and is ready for training, the
next step is to initiate a training run. Training in the ML-Agents Toolkit is
powered by a dedicated Python package, mlagents
. This package exposes a
command mlagents-learn
that is the single entry point for all training
workflows (e.g. reinforcement leaning, imitation learning, curriculum learning).
Its implementation can be found at
ml-agents/mlagents/trainers/learn.py.
Training with mlagents-learn
Starting Training
mlagents-learn
is the main training utility provided by the ML-Agents Toolkit.
It accepts a number of CLI options in addition to a YAML configuration file that
contains all the configurations and hyperparameters to be used during training.
The set of configurations and hyperparameters to include in this file depend on
the agents in your environment and the specific training method you wish to
utilize. Keep in mind that the hyperparameter values can have a big impact on
the training performance (i.e. your agent's ability to learn a policy that
solves the task). In this page, we will review all the hyperparameters for all
training methods and provide guidelines and advice on their values.
To view a description of all the CLI options accepted by mlagents-learn
, use
the --help
:
mlagents-learn --help
The basic command for training is:
mlagents-learn <trainer-config-file> --env=<env_name> --run-id=<run-identifier>
where
<trainer-config-file>
is the file path of the trainer configuration yaml. This contains all the hyperparameter values. We offer a detailed guide on the structure of this file and the meaning of the hyperparameters (and advice on how to set them) in the dedicated Training Configurations section below.<env_name>
(Optional) is the name (including path) of your Unity executable containing the agents to be trained. If<env_name>
is not passed, the training will happen in the Editor. Press the Play button in Unity when the message "Start training by pressing the Play button in the Unity Editor" is displayed on the screen.<run-identifier>
is a unique name you can use to identify the results of your training runs.
See the
Getting Started Guide
for a sample execution of the mlagents-learn
command.
Observing Training
Regardless of which training methods, configurations or hyperparameters you
provide, the training process will always generate three artifacts, all found
in the results/<run-identifier>
folder:
- Summaries: these are training metrics that are updated throughout the training process. They are helpful to monitor your training performance and may help inform how to update your hyperparameter values. See Using TensorBoard for more details on how to visualize the training metrics.
- Models: these contain the model checkpoints that
are updated throughout training and the final model file (
.nn
). This final model file is generated once either when training completes or is interrupted. - Timers file (under
results/<run-identifier>/run_logs
): this contains aggregated metrics on your training process, including time spent on specific code blocks. See Profiling in Python for more information on the timers generated.
These artifacts (except the .nn
file) are updated throughout the training
process and finalized when training completes or is interrupted.
Stopping and Resuming Training
To interrupt training and save the current progress, hit Ctrl+C
once and wait
for the model(s) to be saved out.
To resume a previously interrupted or completed training run, use the --resume
flag and make sure to specify the previously used run ID.
If you would like to re-run a previously interrupted or completed training run
and re-use the same run ID (in this case, overwriting the previously generated
artifacts), then use the --force
flag.
Loading an Existing Model
You can also use this mode to run inference of an already-trained model in
Python by using both the --resume
and --inference
flags. Note that if you
want to run inference in Unity, you should use the
Unity Inference Engine.
Alternatively, you might want to start a new training run but initialize it
using an already-trained model. You may want to do this, for instance, if your
environment changed and you want a new model, but the old behavior is still
better than random. You can do this by specifying
--initialize-from=<run-identifier>
, where <run-identifier>
is the old run
ID.
Training Configurations
The Unity ML-Agents Toolkit provides a wide range of training scenarios, methods and options. As such, specific training runs may require different training configurations and may generate different artifacts and TensorBoard statistics. This section offers a detailed guide into how to manage the different training set-ups withing the toolkit.
More specifically, this section offers a detailed guide on the command-line
flags for mlagents-learn
that control the training configurations:
<trainer-config-file>
: defines the training hyperparameters for each Behavior in the scene, and the set-ups for Curriculum Learning and Environment Parameter Randomization--num-envs
: number of concurrent Unity instances to use during training
Reminder that a detailed description of all command-line options can be found by using the help utility:
mlagents-learn --help
It is important to highlight that successfully training a Behavior in the
ML-Agents Toolkit involves tuning the training hyperparameters and
configuration. This guide contains some best practices for tuning the training
process when the default parameters don't seem to be giving the level of
performance you would like. We provide sample configuration files for our
example environments in the config/ directory. The
config/ppo/3DBall.yaml
was used to train the 3D Balance Ball in the
Getting Started guide. That configuration file uses the
PPO trainer, but we also have configuration files for SAC and GAIL.
Additionally, the set of configurations you provide depend on the training functionalities you use (see ML-Agents Toolkit Overview for a description of all the training functionalities). Each functionality you add typically has its own training configurations. For instance:
- Use PPO or SAC?
- Use Recurrent Neural Networks for adding memory to your agents?
- Use the intrinsic curiosity module?
- Ignore the environment reward signal?
- Pre-train using behavioral cloning? (Assuming you have recorded demonstrations.)
- Include the GAIL intrinsic reward signals? (Assuming you have recorded demonstrations.)
- Use self-play? (Assuming your environment includes multiple agents.)
The trainer config file, <trainer-config-file>
, determines the features you will
use during training, and the answers to the above questions will dictate its contents.
The rest of this guide breaks down the different sub-sections of the trainer config file
and explains the possible settings for each.
Behavior Configurations
The primary section of the trainer config file is a
set of configurations for each Behavior in your scene. These are defined under
the sub-section behaviors
in your trainer config file. Some of the
configurations are required while others are optional. To help us get started,
below is a sample file that includes all the possible settings if we're using a
PPO trainer with all the possible training functionalities enabled (memory,
behavioral cloning, curiosity, GAIL and self-play). You will notice that
curriculum and environment parameter randomization settings are not part of the behaviors
configuration, but their settings live in different sections that we'll cover subsequently.
behaviors:
BehaviorPPO:
trainer: ppo
# Trainer configs common to PPO/SAC (excluding reward signals)
batch_size: 1024
buffer_size: 10240
hidden_units: 128
learning_rate: 3.0e-4
learning_rate_schedule: linear
max_steps: 5.0e5
normalize: false
num_layers: 2
time_horizon: 64
vis_encoder_type: simple
# PPO-specific configs
beta: 5.0e-3
epsilon: 0.2
lambd: 0.95
num_epoch: 3
threaded: true
# memory
use_recurrent: true
sequence_length: 64
memory_size: 256
# behavior cloning
behavioral_cloning:
demo_path: Project/Assets/ML-Agents/Examples/Pyramids/Demos/ExpertPyramid.demo
strength: 0.5
steps: 150000
batch_size: 512
num_epoch: 3
samples_per_update: 0
init_path:
reward_signals:
# environment reward
extrinsic:
strength: 1.0
gamma: 0.99
# curiosity module
curiosity:
strength: 0.02
gamma: 0.99
encoding_size: 256
learning_rate: 3e-4
# GAIL
gail:
strength: 0.01
gamma: 0.99
encoding_size: 128
demo_path: Project/Assets/ML-Agents/Examples/Pyramids/Demos/ExpertPyramid.demo
learning_rate: 3e-4
use_actions: false
use_vail: false
# self-play
self_play:
window: 10
play_against_latest_model_ratio: 0.5
save_steps: 50000
swap_steps: 50000
team_change: 100000
Here is an equivalent file if we use an SAC trainer instead. Notice that the configurations for the additional functionalities (memory, behavioral cloning, curiosity and self-play) remain unchanged.
behaviors:
BehaviorSAC:
trainer: sac
# Trainer configs common to PPO/SAC (excluding reward signals)
# same as PPO config
# SAC-specific configs (replaces the "PPO-specific configs" section above)
buffer_init_steps: 0
tau: 0.005
steps_per_update: 1
train_interval: 1
init_entcoef: 1.0
save_replay_buffer: false
# memory
# same as PPO config
# pre-training using behavior cloning
behavioral_cloning:
# same as PPO config
reward_signals:
reward_signal_num_update: 1 # only applies to SAC
# environment reward
extrinsic:
# same as PPO config
# curiosity module
curiosity:
# same as PPO config
# GAIL
gail:
# same as PPO config
# self-play
self_play:
# same as PPO config
We now break apart the components of the configuration file and describe what each of these parameters mean and provide guidelines on how to set them. See Training Configuration File for a detailed description of all the configurations listed above.
Curriculum Learning
To enable curriculum learning, you need to add a sub-section to the corresponding
behaivors
entry in the trainer config YAML file that defines the curriculum for that
behavior. Here is one example:
behaviors:
BehaviorY:
# < Same as above >
# Add this section
curriculum:
measure: progress
thresholds: [0.1, 0.3, 0.5]
min_lesson_length: 100
signal_smoothing: true
parameters:
wall_height: [1.5, 2.0, 2.5, 4.0]
Each group of Agents under the same Behavior Name
in an environment can have a
corresponding curriculum. These curricula are held in what we call a
"metacurriculum". A metacurriculum allows different groups of Agents to follow
different curricula within the same environment.
Specifying Curricula
In order to define the curricula, the first step is to decide which parameters of the environment will vary. In the case of the Wall Jump environment, the height of the wall is what varies. Rather than adjusting it by hand, we will create a configuration which describes the structure of the curricula. Within it, we can specify which points in the training process our wall height will change, either based on the percentage of training steps which have taken place, or what the average reward the agent has received in the recent past is. Below is an example config for the curricula for the Wall Jump environment.
behaviors:
BigWallJump:
# < Trainer parameters for BigWallJump >
# Curriculum configuration
curriculum:
measure: progress
thresholds: [0.1, 0.3, 0.5]
min_lesson_length: 100
signal_smoothing: true
parameters:
big_wall_min_height: [0.0, 4.0, 6.0, 8.0]
big_wall_max_height: [4.0, 7.0, 8.0, 8.0]
SmallWallJump:
# < Trainer parameters for BigWallJump >
# Curriculum configuration
curriculum:
measure: progress
thresholds: [0.1, 0.3, 0.5]
min_lesson_length: 100
signal_smoothing: true
parameters:
small_wall_height: [1.5, 2.0, 2.5, 4.0]
The curriculum for each Behavior has the following parameters:
Setting | Description |
---|---|
measure |
What to measure learning progress, and advancement in lessons by.reward uses a measure received reward, while progress uses the ratio of steps/max_steps. |
thresholds |
Points in value of measure where lesson should be increased. |
min_lesson_length |
The minimum number of episodes that should be completed before the lesson can change. If measure is set to reward , the average cumulative reward of the last min_lesson_length episodes will be used to determine if the lesson should change. Must be nonnegative. Important: the average reward that is compared to the thresholds is different than the mean reward that is logged to the console. For example, if min_lesson_length is 100 , the lesson will increment after the average cumulative reward of the last 100 episodes exceeds the current threshold. The mean reward logged to the console is dictated by the summary_freq parameter defined above. |
signal_smoothing |
Whether to weight the current progress measure by previous values. |
parameters |
Corresponds to environment parameters to control. Length of each array should be one greater than number of thresholds. |
Training with a Curriculum
Once we have specified our metacurriculum and curricula, we can launch
mlagents-learn
using the config file for
our curricula and PPO will train using Curriculum Learning. For example, to
train agents in the Wall Jump environment with curriculum learning, we can run:
mlagents-learn config/ppo/WallJump_curriculum.yaml --run-id=wall-jump-curriculum
We can then keep track of the current lessons and progresses via TensorBoard.
Note: If you are resuming a training session that uses curriculum, please
pass the number of the last-reached lesson using the --lesson
flag when
running mlagents-learn
.
Environment Parameter Randomization
To enable parameter randomization, you need to add a parameter-randomization
sub-section
to your trainer config YAML file. Here is one example:
behaviors:
# < Same as above>
parameter_randomization:
resampling-interval: 5000
mass:
sampler-type: "uniform"
min_value: 0.5
max_value: 10
gravity:
sampler-type: "multirange_uniform"
intervals: [[7, 10], [15, 20]]
scale:
sampler-type: "uniform"
min_value: 0.75
max_value: 3
Note that mass
, gravity
and scale
are the names of the environment
parameters that will be sampled. If a parameter specified in the file doesn't
exist in the environment, then this parameter will be ignored.
Setting | Description |
---|---|
resampling-interval |
Number of steps for the agent to train under a particular environment configuration before resetting the environment with a new sample of Environment Parameters . |
sampler-type |
Type of sampler use for this Environment Parameter . This is a string that should exist in the Sampler Factory (explained below). |
sampler-type-sub-arguments |
Specify the sub-arguments depending on the sampler-type . In the example above, this would correspond to the intervals under the sampler-type multirange_uniform for the Environment Parameter called gravity . The key name should match the name of the corresponding argument in the sampler definition (explained) below) |
Included Sampler Types
Below is a list of included sampler-type
as part of the toolkit.
uniform
- Uniform sampler- Uniformly samples a single float value between defined endpoints. The
sub-arguments for this sampler to specify the interval endpoints are as
below. The sampling is done in the range of [
min_value
,max_value
). - sub-arguments -
min_value
,max_value
- Uniformly samples a single float value between defined endpoints. The
sub-arguments for this sampler to specify the interval endpoints are as
below. The sampling is done in the range of [
gaussian
- Gaussian sampler- Samples a single float value from the distribution characterized by the mean and standard deviation. The sub-arguments to specify the Gaussian distribution to use are as below.
- sub-arguments -
mean
,st_dev
multirange_uniform
- Multirange uniform sampler- Uniformly samples a single float value between the specified intervals.
Samples by first performing a weight pick of an interval from the list of
intervals (weighted based on interval width) and samples uniformly from the
selected interval (half-closed interval, same as the uniform sampler). This
sampler can take an arbitrary number of intervals in a list in the following
format: [[
interval_1_min
,interval_1_max
], [interval_2_min
,interval_2_max
], ...] - sub-arguments -
intervals
- Uniformly samples a single float value between the specified intervals.
Samples by first performing a weight pick of an interval from the list of
intervals (weighted based on interval width) and samples uniformly from the
selected interval (half-closed interval, same as the uniform sampler). This
sampler can take an arbitrary number of intervals in a list in the following
format: [[
The implementation of the samplers can be found in the sampler_class.py file.
Defining a New Sampler Type
If you want to define your own sampler type, you must first inherit the
Sampler base class (included in the sampler_class
file) and preserve the
interface. Once the class for the required method is specified, it must be
registered in the Sampler Factory.
This can be done by subscribing to the register_sampler method of the
SamplerFactory
. The command is as follows:
SamplerFactory.register_sampler(*custom_sampler_string_key*, *custom_sampler_object*)
Once the Sampler Factory reflects the new register, the new sampler type can be
used for sample any Environment Parameter
. For example, lets say a new sampler
type was implemented as below and we register the CustomSampler
class with the
string custom-sampler
in the Sampler Factory.
class CustomSampler(Sampler):
def __init__(self, argA, argB, argC):
self.possible_vals = [argA, argB, argC]
def sample_all(self):
return np.random.choice(self.possible_vals)
Now we need to specify the new sampler type in the sampler YAML file. For
example, we use this new sampler type for the Environment Parameter
mass.
mass:
sampler-type: "custom-sampler"
argB: 1
argA: 2
argC: 3
Training with Environment Parameter Randomization
After the sampler configuration is defined, we proceed by launching mlagents-learn
and specify trainer configuration with parameter-randomization
defined. For example,
if we wanted to train the 3D ball agent with parameter randomization using
Environment Parameters
with sampling setup, we would run
mlagents-learn config/ppo/3DBall_randomize.yaml --run-id=3D-Ball-randomize
We can observe progress and metrics via Tensorboard.
Training Using Concurrent Unity Instances
In order to run concurrent Unity instances during training, set the number of
environment instances using the command line option --num-envs=<n>
when you
invoke mlagents-learn
. Optionally, you can also set the --base-port
, which
is the starting port used for the concurrent Unity instances.
Some considerations:
- Buffer Size - If you are having trouble getting an agent to train, even
with multiple concurrent Unity instances, you could increase
buffer_size
in the trainer config file. A common practice is to multiplybuffer_size
bynum-envs
. - Resource Constraints - Invoking concurrent Unity instances is constrained
by the resources on the machine. Please use discretion when setting
--num-envs=<n>
. - Result Variation Using Concurrent Unity Instances - If you keep all the
hyperparameters the same, but change
--num-envs=<n>
, the results and model would likely change.