您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
41 行
1.2 KiB
41 行
1.2 KiB
using UnityEngine;
|
|
|
|
namespace Unity.MLAgents.Sensors
|
|
{
|
|
|
|
/// <summary>
|
|
/// A component for BufferSensor.
|
|
/// </summary>
|
|
[AddComponentMenu("ML Agents/Buffer Sensor", (int)MenuGroup.Sensors)]
|
|
public class BufferSensorComponent : SensorComponent
|
|
{
|
|
public int ObservableSize;
|
|
public int MaxNumObservables;
|
|
private BufferSensor m_Sensor;
|
|
|
|
/// <inheritdoc/>
|
|
public override ISensor CreateSensor()
|
|
{
|
|
m_Sensor = new BufferSensor(MaxNumObservables, ObservableSize);
|
|
return m_Sensor;
|
|
}
|
|
|
|
/// <inheritdoc/>
|
|
public override int[] GetObservationShape()
|
|
{
|
|
return new[] { MaxNumObservables, ObservableSize };
|
|
}
|
|
|
|
/// <summary>
|
|
/// Appends an observation to the buffer. If the buffer is full (maximum number
|
|
/// of observation is reached) the observation will be ignored. the length of
|
|
/// the provided observation array must be equal to the observation size of
|
|
/// the buffer sensor.
|
|
/// </summary>
|
|
/// <param name="obs"> The float array observation</param>
|
|
public void AppendObservation(float[] obs)
|
|
{
|
|
m_Sensor.AppendObservation(obs);
|
|
}
|
|
}
|
|
}
|