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45 行
1.5 KiB
45 行
1.5 KiB
using Unity.MLAgents.Sensors;
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using UnityEngine;
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namespace Unity.MLAgents.Extensions.Match3
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{
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/// <summary>
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/// Sensor component for a Match3 game.
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/// </summary>
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[AddComponentMenu("ML Agents/Match 3 Sensor", (int)MenuGroup.Sensors)]
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public class Match3SensorComponent : SensorComponent
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{
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/// <summary>
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/// Name of the generated Match3Sensor object.
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/// Note that changing this at runtime does not affect how the Agent sorts the sensors.
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/// </summary>
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public string SensorName = "Match3 Sensor";
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/// <summary>
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/// Type of observation to generate.
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/// </summary>
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public Match3ObservationType ObservationType = Match3ObservationType.Vector;
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/// <inheritdoc/>
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public override ISensor CreateSensor()
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{
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var board = GetComponent<AbstractBoard>();
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return new Match3Sensor(board, ObservationType, SensorName);
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}
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/// <inheritdoc/>
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public override int[] GetObservationShape()
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{
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var board = GetComponent<AbstractBoard>();
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if (board == null)
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{
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return System.Array.Empty<int>();
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}
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var specialSize = board.NumSpecialTypes == 0 ? 0 : board.NumSpecialTypes + 1;
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return ObservationType == Match3ObservationType.Vector ?
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new[] { board.Rows * board.Columns * (board.NumCellTypes + specialSize) } :
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new[] { board.Rows, board.Columns, board.NumCellTypes + specialSize };
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}
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}
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}
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