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76 行
2.8 KiB
76 行
2.8 KiB
using System;
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using UnityEngine;
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namespace Unity.MLAgents.SideChannels
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{
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/// <summary>
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/// Side channel that supports modifying attributes specific to the Unity Engine.
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/// </summary>
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internal class EngineConfigurationChannel : SideChannel
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{
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internal enum ConfigurationType : int
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{
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ScreenResolution = 0,
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QualityLevel = 1,
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TimeScale = 2,
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TargetFrameRate = 3,
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CaptureFrameRate = 4
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}
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const string k_EngineConfigId = "e951342c-4f7e-11ea-b238-784f4387d1f7";
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/// <summary>
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/// Initializes the side channel. The constructor is internal because only one instance is
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/// supported at a time, and is created by the Academy.
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/// </summary>
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internal EngineConfigurationChannel()
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{
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ChannelId = new Guid(k_EngineConfigId);
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}
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/// <inheritdoc/>
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protected override void OnMessageReceived(IncomingMessage msg)
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{
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var messageType = (ConfigurationType)msg.ReadInt32();
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switch (messageType)
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{
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case ConfigurationType.ScreenResolution:
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var width = msg.ReadInt32();
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var height = msg.ReadInt32();
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Screen.SetResolution(width, height, false);
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break;
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case ConfigurationType.QualityLevel:
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var qualityLevel = msg.ReadInt32();
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QualitySettings.SetQualityLevel(qualityLevel, true);
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break;
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case ConfigurationType.TimeScale:
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var timeScale = msg.ReadFloat32();
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// There's an upper limit for the timeScale in the editor (but not in the player)
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// Always ensure that timeScale >= 1 also,
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#if UNITY_EDITOR
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const float maxTimeScale = 100f;
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#else
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const float maxTimeScale = float.PositiveInfinity;
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#endif
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timeScale = Mathf.Clamp(timeScale, 1, maxTimeScale);
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Time.timeScale = timeScale;
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break;
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case ConfigurationType.TargetFrameRate:
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var targetFrameRate = msg.ReadInt32();
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Application.targetFrameRate = targetFrameRate;
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break;
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case ConfigurationType.CaptureFrameRate:
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var captureFrameRate = msg.ReadInt32();
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Time.captureFramerate = captureFrameRate;
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break;
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default:
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Debug.LogWarning(
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"Unknown engine configuration received from Python. Make sure" +
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" your Unity and Python versions are compatible.");
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break;
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}
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}
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}
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}
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