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59 行
2.1 KiB
59 行
2.1 KiB
using UnityEngine;
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namespace Unity.MLAgents.Sensors
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{
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/// <summary>
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/// Grid-based sensor with one-hot observations.
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/// </summary>
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public class OneHotGridSensor : GridSensorBase
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{
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/// <summary>
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/// Create a OneHotGridSensor with the specified configuration.
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/// </summary>
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/// <param name="name">The sensor name</param>
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/// <param name="cellScale">The scale of each cell in the grid</param>
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/// <param name="gridSize">Number of cells on each side of the grid</param>
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/// <param name="detectableTags">Tags to be detected by the sensor</param>
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/// <param name="compression">Compression type</param>
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public OneHotGridSensor(
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string name,
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Vector3 cellScale,
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Vector3Int gridSize,
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string[] detectableTags,
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SensorCompressionType compression
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) : base(name, cellScale, gridSize, detectableTags, compression)
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{
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}
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/// <inheritdoc/>
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protected override int GetCellObservationSize()
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{
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return DetectableTags == null ? 0 : DetectableTags.Length;
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}
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/// <inheritdoc/>
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protected override bool IsDataNormalized()
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{
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return true;
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}
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/// <inheritdoc/>
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protected internal override ProcessCollidersMethod GetProcessCollidersMethod()
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{
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return ProcessCollidersMethod.ProcessClosestColliders;
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}
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/// <summary>
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/// Get the one-hot representation of the detected game object's tag.
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/// </summary>
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/// <param name="detectedObject">The game object that was detected within a certain cell</param>
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/// <param name="tagIndex">The index of the detectedObject's tag in the DetectableObjects list</param>
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/// <param name="dataBuffer">The buffer to write the observation values.
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/// The buffer size is configured by <seealso cref="GetCellObservationSize"/>.
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/// </param>
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protected override void GetObjectData(GameObject detectedObject, int tagIndex, float[] dataBuffer)
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{
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dataBuffer[tagIndex] = 1;
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}
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}
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}
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