您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
140 行
4.7 KiB
140 行
4.7 KiB
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace Unity.MLAgents.Sensors
|
|
{
|
|
/// <summary>
|
|
/// The Dimension property flags of the observations
|
|
/// </summary>
|
|
[System.Flags]
|
|
public enum DimensionProperty
|
|
{
|
|
/// <summary>
|
|
/// No properties specified.
|
|
/// </summary>
|
|
Unspecified = 0,
|
|
|
|
/// <summary>
|
|
/// No Property of the observation in that dimension. Observation can be processed with
|
|
/// fully connected networks.
|
|
/// </summary>
|
|
None = 1,
|
|
|
|
/// <summary>
|
|
/// Means it is suitable to do a convolution in this dimension.
|
|
/// </summary>
|
|
TranslationalEquivariance = 2,
|
|
|
|
/// <summary>
|
|
/// Means that there can be a variable number of observations in this dimension.
|
|
/// The observations are unordered.
|
|
/// </summary>
|
|
VariableSize = 4,
|
|
}
|
|
|
|
/// <summary>
|
|
/// The ObservationType enum of the Sensor.
|
|
/// </summary>
|
|
public enum ObservationType
|
|
{
|
|
/// <summary>
|
|
/// Collected observations are generic.
|
|
/// </summary>
|
|
Default = 0,
|
|
|
|
/// <summary>
|
|
/// Collected observations contain goal information.
|
|
/// </summary>
|
|
GoalSignal = 1,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sensor interface for generating observations.
|
|
/// </summary>
|
|
public interface ISensor
|
|
{
|
|
/// <summary>
|
|
/// Returns a description of the observations that will be generated by the sensor.
|
|
/// See <see cref="ObservationSpec"/> for more details, and helper methods to create one.
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
ObservationSpec GetObservationSpec();
|
|
|
|
/// <summary>
|
|
/// Write the observation data directly to the <see cref="ObservationWriter"/>.
|
|
/// Note that this (and <see cref="GetCompressedObservation"/>) may
|
|
/// be called multiple times per agent step, so should not mutate any internal state.
|
|
/// </summary>
|
|
/// <param name="writer">Where the observations will be written to.</param>
|
|
/// <returns>The number of elements written.</returns>
|
|
int Write(ObservationWriter writer);
|
|
|
|
/// <summary>
|
|
/// Return a compressed representation of the observation. For small observations,
|
|
/// this should generally not be implemented. However, compressing large observations
|
|
/// (such as visual results) can significantly improve model training time.
|
|
/// </summary>
|
|
/// <returns>Compressed observation.</returns>
|
|
byte[] GetCompressedObservation();
|
|
|
|
/// <summary>
|
|
/// Update any internal state of the sensor. This is called once per each agent step.
|
|
/// </summary>
|
|
void Update();
|
|
|
|
/// <summary>
|
|
/// Resets the internal state of the sensor. This is called at the end of an Agent's episode.
|
|
/// Most implementations can leave this empty.
|
|
/// </summary>
|
|
void Reset();
|
|
|
|
/// <summary>
|
|
/// Return information on the compression type being used. If no compression is used, return
|
|
/// <see cref="CompressionSpec.Default()"/>.
|
|
/// </summary>
|
|
/// <returns>CompressionSpec used by the sensor.</returns>
|
|
CompressionSpec GetCompressionSpec();
|
|
|
|
/// <summary>
|
|
/// Get the name of the sensor. This is used to ensure deterministic sorting of the sensors
|
|
/// on an Agent, so the naming must be consistent across all sensors and agents.
|
|
/// </summary>
|
|
/// <returns>The name of the sensor.</returns>
|
|
string GetName();
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Helper methods to be shared by all classes that implement <see cref="ISensor"/>.
|
|
/// </summary>
|
|
public static class SensorExtensions
|
|
{
|
|
/// <summary>
|
|
/// Get the total number of elements in the ISensor's observation (i.e. the product of the
|
|
/// shape elements).
|
|
/// </summary>
|
|
/// <param name="sensor"></param>
|
|
/// <returns></returns>
|
|
public static int ObservationSize(this ISensor sensor)
|
|
{
|
|
var obsSpec = sensor.GetObservationSpec();
|
|
var count = 1;
|
|
for (var i = 0; i < obsSpec.Rank; i++)
|
|
{
|
|
count *= obsSpec.Shape[i];
|
|
}
|
|
|
|
return count;
|
|
}
|
|
}
|
|
|
|
internal static class SensorUtils
|
|
{
|
|
internal static void SortSensors(List<ISensor> sensors)
|
|
{
|
|
// Use InvariantCulture to ensure consistent sorting between different culture settings.
|
|
sensors.Sort((x, y) => string.Compare(x.GetName(), y.GetName(), StringComparison.InvariantCulture));
|
|
}
|
|
}
|
|
}
|