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184 行
6.6 KiB
184 行
6.6 KiB
using System;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace Unity.MLAgents.Sensors
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{
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/// <summary>
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/// A sensor that wraps a Camera object to generate visual observations for an agent.
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/// </summary>
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public class CameraSensor : ISensor, IBuiltInSensor, IDisposable
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{
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Camera m_Camera;
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int m_Width;
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int m_Height;
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bool m_Grayscale;
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string m_Name;
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private ObservationSpec m_ObservationSpec;
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SensorCompressionType m_CompressionType;
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Texture2D m_Texture;
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/// <summary>
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/// The Camera used for rendering the sensor observations.
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/// </summary>
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public Camera Camera
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{
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get { return m_Camera; }
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set { m_Camera = value; }
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}
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/// <summary>
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/// The compression type used by the sensor.
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/// </summary>
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public SensorCompressionType CompressionType
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{
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get { return m_CompressionType; }
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set { m_CompressionType = value; }
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}
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/// <summary>
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/// Creates and returns the camera sensor.
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/// </summary>
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/// <param name="camera">Camera object to capture images from.</param>
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/// <param name="width">The width of the generated visual observation.</param>
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/// <param name="height">The height of the generated visual observation.</param>
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/// <param name="grayscale">Whether to convert the generated image to grayscale or keep color.</param>
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/// <param name="name">The name of the camera sensor.</param>
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/// <param name="compression">The compression to apply to the generated image.</param>
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/// <param name="observationType">The type of observation.</param>
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public CameraSensor(
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Camera camera, int width, int height, bool grayscale, string name, SensorCompressionType compression, ObservationType observationType = ObservationType.Default)
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{
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m_Camera = camera;
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m_Width = width;
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m_Height = height;
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m_Grayscale = grayscale;
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m_Name = name;
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var channels = grayscale ? 1 : 3;
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m_ObservationSpec = ObservationSpec.Visual(height, width, channels, observationType);
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m_CompressionType = compression;
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m_Texture = new Texture2D(width, height, TextureFormat.RGB24, false);
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}
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/// <summary>
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/// Accessor for the name of the sensor.
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/// </summary>
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/// <returns>Sensor name.</returns>
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public string GetName()
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{
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return m_Name;
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}
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/// <summary>
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/// Returns a description of the observations that will be generated by the sensor.
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/// The shape will be h x w x 1 for grayscale and h x w x 3 for color.
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/// The dimensions have translational equivariance along width and height,
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/// and no property along the channels dimension.
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/// </summary>
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/// <returns></returns>
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public ObservationSpec GetObservationSpec()
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{
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return m_ObservationSpec;
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}
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/// <summary>
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/// Generates a compressed image. This can be valuable in speeding-up training.
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/// </summary>
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/// <returns>Compressed image.</returns>
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public byte[] GetCompressedObservation()
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{
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using (TimerStack.Instance.Scoped("CameraSensor.GetCompressedObservation"))
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{
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ObservationToTexture(m_Camera, m_Texture, m_Width, m_Height);
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// TODO support more types here, e.g. JPG
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var compressed = m_Texture.EncodeToPNG();
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return compressed;
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}
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}
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/// <summary>
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/// Writes out the generated, uncompressed image to the provided <see cref="ObservationWriter"/>.
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/// </summary>
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/// <param name="writer">Where the observation is written to.</param>
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/// <returns></returns>
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public int Write(ObservationWriter writer)
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{
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using (TimerStack.Instance.Scoped("CameraSensor.WriteToTensor"))
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{
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ObservationToTexture(m_Camera, m_Texture, m_Width, m_Height);
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var numWritten = writer.WriteTexture(m_Texture, m_Grayscale);
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return numWritten;
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}
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}
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/// <inheritdoc/>
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public void Update() { }
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/// <inheritdoc/>
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public void Reset() { }
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/// <inheritdoc/>
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public CompressionSpec GetCompressionSpec()
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{
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return new CompressionSpec(m_CompressionType);
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}
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/// <summary>
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/// Renders a Camera instance to a 2D texture at the corresponding resolution.
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/// </summary>
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/// <param name="obsCamera">Camera.</param>
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/// <param name="texture2D">Texture2D to render to.</param>
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/// <param name="width">Width of resulting 2D texture.</param>
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/// <param name="height">Height of resulting 2D texture.</param>
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public static void ObservationToTexture(Camera obsCamera, Texture2D texture2D, int width, int height)
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{
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if (SystemInfo.graphicsDeviceType == GraphicsDeviceType.Null)
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{
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Debug.LogError("GraphicsDeviceType is Null. This will likely crash when trying to render.");
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}
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var oldRec = obsCamera.rect;
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obsCamera.rect = new Rect(0f, 0f, 1f, 1f);
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var depth = 24;
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var format = RenderTextureFormat.Default;
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var readWrite = RenderTextureReadWrite.Default;
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var tempRt =
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RenderTexture.GetTemporary(width, height, depth, format, readWrite);
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var prevActiveRt = RenderTexture.active;
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var prevCameraRt = obsCamera.targetTexture;
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// render to offscreen texture (readonly from CPU side)
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RenderTexture.active = tempRt;
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obsCamera.targetTexture = tempRt;
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obsCamera.Render();
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texture2D.ReadPixels(new Rect(0, 0, texture2D.width, texture2D.height), 0, 0);
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obsCamera.targetTexture = prevCameraRt;
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obsCamera.rect = oldRec;
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RenderTexture.active = prevActiveRt;
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RenderTexture.ReleaseTemporary(tempRt);
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}
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/// <inheritdoc/>
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public BuiltInSensorType GetBuiltInSensorType()
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{
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return BuiltInSensorType.CameraSensor;
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}
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/// <summary>
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/// Clean up the owned Texture2D.
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/// </summary>
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public void Dispose()
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{
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if (!ReferenceEquals(null, m_Texture))
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{
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Utilities.DestroyTexture(m_Texture);
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m_Texture = null;
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}
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}
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}
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}
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