Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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using UnityEngine;
using Unity.MLAgents.Sensors;
public class TestTextureSensor : ISensor
{
Texture2D m_Texture;
string m_Name;
private ObservationSpec m_ObservationSpec;
SensorCompressionType m_CompressionType;
/// <summary>
/// The compression type used by the sensor.
/// </summary>
public SensorCompressionType CompressionType
{
get { return m_CompressionType; }
set { m_CompressionType = value; }
}
public TestTextureSensor(
Texture2D texture, string name, SensorCompressionType compressionType)
{
m_Texture = texture;
var width = texture.width;
var height = texture.height;
m_Name = name;
m_ObservationSpec = ObservationSpec.Visual(height, width, 3);
m_CompressionType = compressionType;
}
/// <inheritdoc/>
public string GetName()
{
return m_Name;
}
/// <inheritdoc/>
public ObservationSpec GetObservationSpec()
{
return m_ObservationSpec;
}
/// <inheritdoc/>
public byte[] GetCompressedObservation()
{
var compressed = m_Texture.EncodeToPNG();
return compressed;
}
/// <inheritdoc/>
public int Write(ObservationWriter writer)
{
var numWritten = writer.WriteTexture(m_Texture, false);
return numWritten;
}
/// <inheritdoc/>
public void Update() { }
/// <inheritdoc/>
public void Reset() { }
/// <inheritdoc/>
public CompressionSpec GetCompressionSpec()
{
return CompressionSpec.Default();
}
}