Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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using UnityEngine;
using MLAgents;
public class WallJumpAcademy : Academy
{
[Header("Specific to WallJump")]
public float agentRunSpeed;
public float agentJumpHeight;
//when a goal is scored the ground will use this material for a few seconds.
public Material goalScoredMaterial;
//when fail, the ground will use this material for a few seconds.
public Material failMaterial;
[HideInInspector]
//use ~3 to make things less floaty
public float gravityMultiplier = 2.5f;
[HideInInspector]
public float agentJumpVelocity = 777;
[HideInInspector]
public float agentJumpVelocityMaxChange = 10;
// Use this for initialization
public override void InitializeAcademy()
{
Physics.gravity *= gravityMultiplier;
}
}