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319 行
12 KiB
319 行
12 KiB
# # Unity ML-Agents Toolkit
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# ## ML-Agent Learning
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"""Launches trainers for each External Brains in a Unity Environment."""
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import os
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import sys
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import threading
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from typing import Dict, Optional, Set, List
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from collections import defaultdict
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import numpy as np
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from mlagents.tf_utils import tf
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from mlagents_envs.logging_util import get_logger
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from mlagents.trainers.env_manager import EnvManager
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from mlagents_envs.exception import (
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UnityEnvironmentException,
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UnityCommunicationException,
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UnityCommunicatorStoppedException,
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)
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from mlagents.trainers.sampler_class import SamplerManager
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from mlagents_envs.timers import hierarchical_timer, timed
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from mlagents.trainers.trainer import Trainer
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from mlagents.trainers.meta_curriculum import MetaCurriculum
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from mlagents.trainers.trainer_util import TrainerFactory
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from mlagents.trainers.behavior_id_utils import BehaviorIdentifiers
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from mlagents.trainers.agent_processor import AgentManager
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class TrainerController(object):
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def __init__(
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self,
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trainer_factory: TrainerFactory,
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model_path: str,
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summaries_dir: str,
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run_id: str,
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save_freq: int,
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meta_curriculum: Optional[MetaCurriculum],
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train: bool,
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training_seed: int,
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sampler_manager: SamplerManager,
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resampling_interval: Optional[int],
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):
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"""
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:param model_path: Path to save the model.
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:param summaries_dir: Folder to save training summaries.
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:param run_id: The sub-directory name for model and summary statistics
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:param save_freq: Frequency at which to save model
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:param meta_curriculum: MetaCurriculum object which stores information about all curricula.
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:param train: Whether to train model, or only run inference.
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:param training_seed: Seed to use for Numpy and Tensorflow random number generation.
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:param sampler_manager: SamplerManager object handles samplers for resampling the reset parameters.
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:param resampling_interval: Specifies number of simulation steps after which reset parameters are resampled.
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:param threaded: Whether or not to run trainers in a separate thread. Disable for testing/debugging.
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"""
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self.trainers: Dict[str, Trainer] = {}
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self.brain_name_to_identifier: Dict[str, Set] = defaultdict(set)
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self.trainer_factory = trainer_factory
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self.model_path = model_path
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self.summaries_dir = summaries_dir
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self.logger = get_logger(__name__)
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self.run_id = run_id
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self.save_freq = save_freq
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self.train_model = train
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self.meta_curriculum = meta_curriculum
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self.sampler_manager = sampler_manager
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self.resampling_interval = resampling_interval
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self.trainer_threads: List[threading.Thread] = []
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self.kill_trainers = False
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np.random.seed(training_seed)
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tf.set_random_seed(training_seed)
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def _get_measure_vals(self):
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brain_names_to_measure_vals = {}
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if self.meta_curriculum:
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for (
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brain_name,
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curriculum,
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) in self.meta_curriculum.brains_to_curricula.items():
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# Skip brains that are in the metacurriculum but no trainer yet.
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if brain_name not in self.trainers:
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continue
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if curriculum.measure == "progress":
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measure_val = self.trainers[brain_name].get_step / float(
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self.trainers[brain_name].get_max_steps
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)
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brain_names_to_measure_vals[brain_name] = measure_val
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elif curriculum.measure == "reward":
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measure_val = np.mean(self.trainers[brain_name].reward_buffer)
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brain_names_to_measure_vals[brain_name] = measure_val
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else:
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for brain_name, trainer in self.trainers.items():
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measure_val = np.mean(trainer.reward_buffer)
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brain_names_to_measure_vals[brain_name] = measure_val
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return brain_names_to_measure_vals
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@timed
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def _save_model(self):
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"""
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Saves current model to checkpoint folder.
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"""
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for brain_name in self.trainers.keys():
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for name_behavior_id in self.brain_name_to_identifier[brain_name]:
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self.trainers[brain_name].save_model(name_behavior_id)
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self.logger.info("Saved Model")
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def _save_model_when_interrupted(self):
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self.logger.info(
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"Learning was interrupted. Please wait while the graph is generated."
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)
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self._save_model()
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def _export_graph(self):
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"""
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Exports latest saved models to .nn format for Unity embedding.
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"""
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for brain_name in self.trainers.keys():
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for name_behavior_id in self.brain_name_to_identifier[brain_name]:
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self.trainers[brain_name].export_model(name_behavior_id)
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@staticmethod
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def _create_model_path(model_path):
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try:
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if not os.path.exists(model_path):
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os.makedirs(model_path)
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except Exception:
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raise UnityEnvironmentException(
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"The folder {} containing the "
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"generated model could not be "
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"accessed. Please make sure the "
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"permissions are set correctly.".format(model_path)
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)
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@timed
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def _reset_env(self, env: EnvManager) -> None:
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"""Resets the environment.
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Returns:
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A Data structure corresponding to the initial reset state of the
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environment.
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"""
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sampled_reset_param = self.sampler_manager.sample_all()
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new_meta_curriculum_config = (
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self.meta_curriculum.get_config() if self.meta_curriculum else {}
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)
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sampled_reset_param.update(new_meta_curriculum_config)
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env.reset(config=sampled_reset_param)
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def _should_save_model(self, global_step: int) -> bool:
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return (
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global_step % self.save_freq == 0 and global_step != 0 and self.train_model
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)
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def _not_done_training(self) -> bool:
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return (
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any(t.should_still_train for t in self.trainers.values())
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or not self.train_model
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) or len(self.trainers) == 0
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def _create_trainer_and_manager(
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self, env_manager: EnvManager, name_behavior_id: str
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) -> None:
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parsed_behavior_id = BehaviorIdentifiers.from_name_behavior_id(name_behavior_id)
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brain_name = parsed_behavior_id.brain_name
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trainerthread = None
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try:
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trainer = self.trainers[brain_name]
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except KeyError:
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trainer = self.trainer_factory.generate(brain_name)
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self.trainers[brain_name] = trainer
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if trainer.threaded:
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# Only create trainer thread for new trainers
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trainerthread = threading.Thread(
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target=self.trainer_update_func, args=(trainer,), daemon=True
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)
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self.trainer_threads.append(trainerthread)
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policy = trainer.create_policy(
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parsed_behavior_id, env_manager.external_brains[name_behavior_id]
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)
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trainer.add_policy(parsed_behavior_id, policy)
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agent_manager = AgentManager(
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policy,
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name_behavior_id,
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trainer.stats_reporter,
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trainer.parameters.get("time_horizon", sys.maxsize),
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threaded=trainer.threaded,
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)
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env_manager.set_agent_manager(name_behavior_id, agent_manager)
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env_manager.set_policy(name_behavior_id, policy)
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self.brain_name_to_identifier[brain_name].add(name_behavior_id)
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trainer.publish_policy_queue(agent_manager.policy_queue)
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trainer.subscribe_trajectory_queue(agent_manager.trajectory_queue)
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# Only start new trainers
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if trainerthread is not None:
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trainerthread.start()
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def _create_trainers_and_managers(
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self, env_manager: EnvManager, behavior_ids: Set[str]
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) -> None:
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for behavior_id in behavior_ids:
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self._create_trainer_and_manager(env_manager, behavior_id)
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@timed
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def start_learning(self, env_manager: EnvManager) -> None:
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self._create_model_path(self.model_path)
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tf.reset_default_graph()
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global_step = 0
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last_brain_behavior_ids: Set[str] = set()
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try:
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# Initial reset
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self._reset_env(env_manager)
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while self._not_done_training():
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external_brain_behavior_ids = set(env_manager.external_brains.keys())
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new_behavior_ids = external_brain_behavior_ids - last_brain_behavior_ids
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self._create_trainers_and_managers(env_manager, new_behavior_ids)
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last_brain_behavior_ids = external_brain_behavior_ids
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n_steps = self.advance(env_manager)
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for _ in range(n_steps):
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global_step += 1
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self.reset_env_if_ready(env_manager, global_step)
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if self._should_save_model(global_step):
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self._save_model()
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# Stop advancing trainers
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self.kill_trainers = True
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# Final save Tensorflow model
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if global_step != 0 and self.train_model:
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self._save_model()
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except (
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KeyboardInterrupt,
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UnityCommunicationException,
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UnityEnvironmentException,
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UnityCommunicatorStoppedException,
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) as ex:
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self.kill_trainers = True
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if self.train_model:
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self._save_model_when_interrupted()
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if isinstance(ex, KeyboardInterrupt) or isinstance(
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ex, UnityCommunicatorStoppedException
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):
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pass
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else:
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# If the environment failed, we want to make sure to raise
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# the exception so we exit the process with an return code of 1.
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raise ex
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finally:
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if self.train_model:
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self._export_graph()
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def end_trainer_episodes(
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self, env: EnvManager, lessons_incremented: Dict[str, bool]
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) -> None:
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self._reset_env(env)
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# Reward buffers reset takes place only for curriculum learning
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# else no reset.
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for trainer in self.trainers.values():
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trainer.end_episode()
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for brain_name, changed in lessons_incremented.items():
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if changed:
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self.trainers[brain_name].reward_buffer.clear()
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def reset_env_if_ready(self, env: EnvManager, steps: int) -> None:
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if self.meta_curriculum:
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# Get the sizes of the reward buffers.
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reward_buff_sizes = {
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k: len(t.reward_buffer) for (k, t) in self.trainers.items()
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}
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# Attempt to increment the lessons of the brains who
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# were ready.
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lessons_incremented = self.meta_curriculum.increment_lessons(
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self._get_measure_vals(), reward_buff_sizes=reward_buff_sizes
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)
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else:
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lessons_incremented = {}
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# If any lessons were incremented or the environment is
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# ready to be reset
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meta_curriculum_reset = any(lessons_incremented.values())
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# Check if we are performing generalization training and we have finished the
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# specified number of steps for the lesson
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generalization_reset = (
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not self.sampler_manager.is_empty()
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and (steps != 0)
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and (self.resampling_interval)
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and (steps % self.resampling_interval == 0)
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)
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if meta_curriculum_reset or generalization_reset:
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self.end_trainer_episodes(env, lessons_incremented)
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@timed
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def advance(self, env: EnvManager) -> int:
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# Get steps
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with hierarchical_timer("env_step"):
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num_steps = env.advance()
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# Report current lesson
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if self.meta_curriculum:
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for brain_name, curr in self.meta_curriculum.brains_to_curricula.items():
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if brain_name in self.trainers:
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self.trainers[brain_name].stats_reporter.set_stat(
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"Environment/Lesson", curr.lesson_num
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)
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for trainer in self.trainers.values():
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if not trainer.threaded:
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with hierarchical_timer("trainer_advance"):
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trainer.advance()
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return num_steps
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def trainer_update_func(self, trainer: Trainer) -> None:
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while not self.kill_trainers:
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with hierarchical_timer("trainer_advance"):
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trainer.advance()
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