Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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66 行
1.9 KiB

from typing import List
import struct
from mlagents_envs.logging_util import get_logger
logger = get_logger(__name__)
class OutgoingMessage:
"""
Utility class for forming the message that is written to a SideChannel.
All data is written in little-endian format using the struct module.
"""
def __init__(self):
"""
Create an OutgoingMessage with an empty buffer.
"""
self.buffer = bytearray()
def write_bool(self, b: bool) -> None:
"""
Append a boolean value.
"""
self.buffer += struct.pack("<?", b)
def write_int32(self, i: int) -> None:
"""
Append an integer value.
"""
self.buffer += struct.pack("<i", i)
def write_float32(self, f: float) -> None:
"""
Append a float value. It will be truncated to 32-bit precision.
"""
self.buffer += struct.pack("<f", f)
def write_float32_list(self, float_list: List[float]) -> None:
"""
Append a list of float values. They will be truncated to 32-bit precision.
"""
self.write_int32(len(float_list))
for f in float_list:
self.write_float32(f)
def write_string(self, s: str) -> None:
"""
Append a string value. Internally, it will be encoded to ascii, and the
encoded length will also be written to the message.
"""
encoded_key = s.encode("ascii")
self.write_int32(len(encoded_key))
self.buffer += encoded_key
def set_raw_bytes(self, buffer: bytearray) -> None:
"""
Set the internal buffer to a new bytearray. This will overwrite any existing data.
:param buffer:
:return:
"""
if self.buffer:
logger.warning(
"Called set_raw_bytes but the message already has been written to. This will overwrite data."
)
self.buffer = bytearray(buffer)