Unity 机器学习代理工具包 (ML-Agents) 是一个开源项目,它使游戏和模拟能够作为训练智能代理的环境。
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GitHub 221d9213 Move physics/sensor tests that fail in edit mode depending on what's in the scene to playmode tests. (#5162) 3 年前
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ArticulationBodyPoseExtractorTests.cs add pre-commit hook for dotnet-format (#4362) 4 年前
ArticulationBodyPoseExtractorTests.cs.meta Move physics/sensor tests that fail in edit mode depending on what's in the scene to playmode tests. (#5162) 3 年前
ArticulationBodySensorTests.cs add pre-commit hook for dotnet-format (#4362) 4 年前
ArticulationBodySensorTests.cs.meta Move physics/sensor tests that fail in edit mode depending on what's in the scene to playmode tests. (#5162) 3 年前
AssemblyInfo.cs Move physics/sensor tests that fail in edit mode depending on what's in the scene to playmode tests. (#5162) 3 年前
AssemblyInfo.cs.meta Move physics/sensor tests that fail in edit mode depending on what's in the scene to playmode tests. (#5162) 3 年前
PoseExtractorTests.cs Rider suggestions (#4778) 4 年前
PoseExtractorTests.cs.meta Move physics/sensor tests that fail in edit mode depending on what's in the scene to playmode tests. (#5162) 3 年前
RigidBodyPoseExtractorTests.cs Rider suggestions (#4778) 4 年前
RigidBodyPoseExtractorTests.cs.meta Move physics/sensor tests that fail in edit mode depending on what's in the scene to playmode tests. (#5162) 3 年前
RigidBodySensorTests.cs Move physics/sensor tests that fail in edit mode depending on what's in the scene to playmode tests. (#5162) 3 年前
RigidBodySensorTests.cs.meta Move physics/sensor tests that fail in edit mode depending on what's in the scene to playmode tests. (#5162) 3 年前