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41 行
1.5 KiB
41 行
1.5 KiB
using System;
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using NUnit.Framework;
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using UnityEngine;
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using Unity.MLAgents.Sensors;
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namespace Unity.MLAgents.Tests
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{
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[TestFixture]
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public class RenderTextureSensorComponentTest
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{
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[Test]
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public void TestRenderTextureSensorComponent()
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{
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foreach (var grayscale in new[] { true, false })
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{
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foreach (SensorCompressionType compression in Enum.GetValues(typeof(SensorCompressionType)))
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{
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var width = 24;
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var height = 16;
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var texture = new RenderTexture(width, height, 0);
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var agentGameObj = new GameObject("agent");
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var renderTexComponent = agentGameObj.AddComponent<RenderTextureSensorComponent>();
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renderTexComponent.RenderTexture = texture;
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renderTexComponent.Grayscale = grayscale;
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renderTexComponent.CompressionType = compression;
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var expectedShape = new[] { height, width, grayscale ? 1 : 3 };
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Assert.AreEqual(expectedShape, renderTexComponent.GetObservationShape());
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Assert.IsTrue(renderTexComponent.IsVisual());
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Assert.IsFalse(renderTexComponent.IsVector());
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var sensor = renderTexComponent.CreateSensor();
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Assert.AreEqual(expectedShape, sensor.GetObservationShape());
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Assert.AreEqual(typeof(RenderTextureSensor), sensor.GetType());
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}
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}
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}
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}
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}
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